Godot on Haiku

Good day,

Actually I just started using Godot, not on Haiku yet, as on my 64b system is unusable. I met Godot thanks to Haiku, so for this third project on I will use Godot, with the “moving to Haiku” goal in mind. And in the mean time get to know Godot.

As of now, with Godot 3.0.6 (the one I’m using) still can’t export to Haiku, at least I’ve seen nothing about that just yet.

Edited:

Actually, I tried several times already to build Godot 3.0.6 on Haiku 64bit with no success whatsoever, with recipe, from source with scons… But my ignorance and lack of time are big hurdles in achieving any positive outcome as for now.

Not sure if the new version, Godot 3.1, which is about to come out will mean any improvement on that matter, but I will move the development to the 3.1 branch when it is released, stable.
As soon as I check if can export finished projects to Haiku, I think it would be a great improvement for the availability of New Games, as long as developers do offer the option. If it is available, I will. Fingers crossed.

Regards,
RR

2 Likes

This should be it’s own thread.

2 Likes

Good day,

With the work made by @cocobean and @CodeforEvolution, Godot 3.2.2 is starting to shape up on Haiku.

I’ve already posted here testing one of the available examples.

Today, I’m trying to do some “work” on a Game on Haiku and start facing the issues :sweat_smile:

Then, first things first, I need to know where to report these issues. Is this Godot for Haiku part of haikuports? I’ve seen nothing there related to Godot 3.2.2. Should be reported directly to the Godot project? @cocobean, @CodeforEvolution, let me know, so I can start reporting.

Regards,
RR

Good day,

With some hours left before the switch starts, I just came into this news:

For now it supposedly only works on Chromium based web browsers and Firefox. I tried with Firefox, Chromium, Brave and Edge without success. I also tried with WebPositive, of course I wasn’t going to leave WebPositive out of the testing, and no success neither.

Nonetheless, I’m still on track for the switching and start testing and reporting Godot’s issues on Haiku.

Sad thing though is that Godot removed Haiku as a game development platform from the website, while it was there before. Let’s see if we can change that in the next weeks, I’ll be testing and reporting any issue I face when using Godot on Haiku.

Their plan, though, is to get more browsers to be able to run the Godot Editor. But they state clearly:

This DOES NOT mean that we will move completely to the Web like other engines did. It will only be provided as a complementary option to the native editor, as a way to lower the entry barrier. Let me explain further.

Let’s hope that we can get it working on Haiku in the weeks to come.

Regards,
RR

1 Like

Our port ist toooooo old now

You can write a godot Editor in yab :wink:

I see that an editor is included in the godot options

Godot -e

(https://docs.godotengine.org/de/stable/getting_started/editor/command_line_tutorial.html)