Actually I just started using Godot, not on Haiku yet, as on my 64b system is unusable. I met Godot thanks to Haiku, so for this third project on I will use Godot, with the “moving to Haiku” goal in mind. And in the mean time get to know Godot.
As of now, with Godot 3.0.6 (the one I’m using) still can’t export to Haiku, at least I’ve seen nothing about that just yet.
Actually, I tried several times already to build Godot 3.0.6 on Haiku 64bit with no success whatsoever, with recipe, from source with scons… But my ignorance and lack of time are big hurdles in achieving any positive outcome as for now.
Not sure if the new version, Godot 3.1, which is about to come out will mean any improvement on that matter, but I will move the development to the 3.1 branch when it is released, stable.
As soon as I check if can export finished projects to Haiku, I think it would be a great improvement for the availability of New Games, as long as developers do offer the option. If it is available, I will. Fingers crossed.