Playground 2026

What you do in your own time is your business. I just think it is best that the forum shouldn’t host discussions about illegal, or possibly illegal, activity.

I don’t see what’s illegal about a screenshot… In any case, atleast where I live, porting software you own to work on your own computer is explicitly legal. Distributing that could be another thing though.

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It was Michael Peppers who said the software was possibly illegal, and therefore not appropriate for the depot. I simply took him at his word.

The sourcecode leak may have “dubious” status, but there is nothing dubious about what Michael Peppers is doing, beeing a owner of the Game :slight_smile:

(As am I, as it happens :P)

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If you’d like to test it yourself I put up a PR and an issue with more info at their github, I won’t put up more links for obvious reasons. :slight_smile:

The PR doesn’t compile on Haiku without a couple more changes to the source but it’s trivial stuff.

ImGui is needed for compilation, I made a recipe for it at Haikuports (it’s a PR for now).

This one is also mostly untested and as-is its OpenGL3 implementation doesn’t work on Mesa 22, I’ve noticed there are some variables one can tweak to make the implementation work on older libraries but I wouldn’t know how to set them properly tbh.

Edit: Compiling it with Clang instead of gcc fixed the remaining issues it had.


So running Starbound on Haiku is an option, provided you’ve bought it, have the patience to compile it yourself and are in a place where it’s legal to do so.

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There is always the avenue or asking the right owner a free pass for an obscure operating system, like Terry Cavanagh accepted for VVVVVV.

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Yes but those are not the gui versión. I think this Guy works on Microsoft.

Since NaGERST mentioned KVIrc I thought I’d give it a spin (Terminal build, no recipe). Guess we got enough IRC clients by now, but still :slight_smile:

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Update on latest KeePassXC is coming up, but also checkout out the repository where the switch to Qt6 is in progress, so far still good :slight_smile: (build without patching)

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The new keepassxc interface looks awful on Haiku. It would be nice to get the Haiku styled icons back, as seen in the HaikuDepot screenshots of the older version…

The screenshot posted didn’t include current work that is in haikuports, eg not the icons/classic theme patch (was a regular build in Terminal).

EDIT: patched version build with haikuporter :slight_smile:

Added another icon for database settings:

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Updated glib and friends to checkout latest GTK4, although not ready for release, got already getting the demo’s running (also xournalpp_gtk4 still launches fine) :slight_smile:

Don’t mind the looks, don’t like them also :stuck_out_tongue:

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GTK apps still look so ugly and out of place on Haiku.
Would be nice to get some Haiku-style GTK theme integrated.

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Would be nice to get some Haiku-style GTK theme integrated.

Maybe using “libadapta” instead of libadwaita might help a bit? (at least for GTK4 stuff, I guess).

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Makes sense to use that for newer libadwaita-based apps,yes.
But currently even the non-libadwaita apps that can be properly themed use the GTK-default Adwaita theme instead of one that fits the Haiku GUI.
There’s this,for example:

Maybe not a 100% match of the Haiku GUI,if that’s even possible with GTK,but much better than Adwaita.

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There are several problems with adapting GTK themes on Haiku. Since they don’t use native widgets, they are using png assets to recreate something alike. Therefore, you have to create one theme for each control look. Also these png are making difficult or impossible to change the colour scheme to follow yours.

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Well it builds and runs, don’t know how to link to it though, so far the things I’ve run into for this search for libadwaita (when used). :slight_smile:

At least this has an icon to switch to dark mode :smiley:

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As far as I understand the Readme,you need to patch each libadwaita-based application to add these two includes:

#include <libadapta-1/adapta.h>
#include <libadapta-1/adw-compat.h>

In replacement to the ones for libadwaita I guess? I haven’t looked any further, just grabbed the sources and ran a build.

I guess yes,but I didn’t try.
It’s a libadwaita fork,so it should contain all neccessary code so that you don’t also need the original libadwaita.

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