Marknote nightly build, current version in the depot is 1.4.1, latest release is 1.5.1 but requires Qt > 6.8 which brings some new and nice features like highlighting and a markdow editor.
With kde-builder I’m setup to build from latest commit, so here are a few screenshots.
Qt6.11.0-rc …. got it installed since a few hours, so far things are working but first thing that stands out is the increased font size in the UI … maybe switch back when 6.10.3 arives.
In the process you can add more GUI tools like the current “filepanel”, “alert” “notify” etc.. It would be so nice to be able to build good GUI apps from scripts, and if any OS can do it, it’s Haiku
Writing a replacement for the “Posix shell” layer (Terminal emulator + Bash + “passing arguments into argv without structure”) is also one of my goals, it seems there is not much code there yet. I wonder if you have some design ideas already written down?
I should have been clearer. This is not my project. I found it on Codeberg and thought other people might find it interesting (which seems to be the case). You’ll have to track down and contact the actual author.
Hi all, I’m new here but been using haiku for a number of years, nice to meet you. I’m not sure if this the right place, but I’ve ported Rigelengine and RSDKv5 (sonic mania) over to haiku if anyone is interested. Binaries are here on github
If you feel like you have some more time to spare please consider making a recipe / patchset combo for both of these game engines and then submit those as PRs at Haikuports, the first few times it might be a bit daunting but it’s totally worth it as the recipes would be available to the broader “porting” community which can then easily maintain the ports if you don’t feel like working on them anymore.
Also, the recipes submitted there are automatically turned into Haiku packages and land directly inside the official repositories, which is pretty neat.
You can find detailed info on Haikuports and Haikuporter at their Github Wiki, although I wouldn’t follow the install steps 100%, since now Haikuporter itself can be installed directly from the repos. (A better approach imo, since you don’t have to manually update it)
I’d say Playground 2026 would be the right place for this but it doesn’t really matter all that much imo.
I would LOVE it if Links LS Golf 1.1.1 (pre-Microsoft purchase of Links LS Golf) was ported to Haiku. Right now I am playing it on a 2004 Apple iMac running Mac OS X 10.3 with Mac OS 9 classic running inside of that.
I would also love it if … [bleep] I am having more and more memory problems as I’m getting older … okay … hardware acceleration for games. I LOVE playing 7 Days To Die as a sandbox. I turn off Zombies and just run around looking for things and repairing buildings. It is my zen. I don’t need the stress of zombies.
Also, I KNOW, I KNOW, I KKKKNNNNOOOOOOWWWWW we want native games. But is there anyone working on WINE for Haiku? It would give us possibilities of running games that will NEVER be ported from windows (or Intel Mac or …) like Baldur’s Gate 3 which also would require hardware acceleration.
Memory problems is what caused me to have to retire early as I’m having problems recalling all the different names for things. It’s not for lack of trying. It’s EXTREMELY frustrating knowing what I USED to be able to do but are no longer able to do. So stupidly simple before is now impossible. GGGGRRRRRRR
The Kommit version in our depot is a bit out of date I think, since I mostly use git over cli I don’t really have a use for it, other then checking changed local files with it.
An example on librzip (PR is up now), where the new one isn’t in the haikuports repository but it is on my local system.
In my opinion, Sabon is right about WINE. Of all the things HaiKu needs, a working version of WINE is perhaps the most important. In my case, I would abandon Windows and use Haiku tomorrow if WINE was usable, and I am sure I am not alone.
The ability to use a second screen would help enormously too.
The same guy also ported Wordperfect 7 (and 8) for UNIX to Linux.
I’ve been playing with the idea of running a barebones 32-bit Linux in QEMU and then auto-launching WordPerfect. But it seems like a lot of effort to run something of dubious legality.
This is as far as it goes for now, with some more patching I’m confident it can work fully, but there’s 2 reasons it won’t be an Haikudepot package even if it works fine:
It needs Mesa 25 / libglvnd
It’s based on a source code leak and has dubious legal status (no LICENSE file)
Let me be clear, this is a personal endeavor, just like the Space Cadet recipe I keep up on my GitHub repo, which is deemed too legally risky to land on the official Haiku repos.
Haiku Inc. & related have nothing to do with this, which is why I’m saying this will probably never land in the official repos as well.
To me it’s a test of what I can do on Haiku, I’m having to port various things to make this work. Also, I’ve owned the game for at least 10 years now and I’d like to run it on Haiku, it’s as simple as that.