Runs fine (CPU i5-8400T)
Itās from 2003 according to wikipedia. That should be not very demanding on a SW OpenGL
Depends on your hardware, I think a Intel atom could be to slow!?
Even it is not that old Hardware!
The CPU i5-8400T is quite fast.
SuperTuxKart v1.2 working fine on Haiku hrev54597 x86_64ā¦
Great work, very nice. Thank you to all.
Very nice ! Iāll try this.
Can i play psone and ps2 games with this emulator? Is a description included how to config and that files are needed to run it?
Itās PSP (PlayStation Portable) emulator only.
Check RetroArch, it supports PS1 & PS2, internet is full with guides.
Sonic Robo Blast 2:
Needs some changes upstream to build properly (will be submitted in a PR later):
https://git.do.srb2.org/win8linux/SRB2/-/commit/b1b414fc4a8da20e37918e87c8bd174ef27c608c
(special thanks to @mmu_man)
In-progress game and data recipes:
Canāt quite figure out yet why the network check takes so long and compiling with either NONET=1
or NOCURL=1
causes building or linking errors to appear.
UPDATE: Network check issue was just a temporary one, as it now completes instantaneously.
Congrats!!!
How fast does it run though, how many FPS?
Donāt have exact numbers yet, but it does run reasonably well even in a VM. No stutters even at 1080p fullscreen. Might try later on real hardware though, since thereās quite a fair bit of input lag when using the mouse.
I kind of like the screenshots in the original post⦠āMorrowind: World of Pinkā?
Unfortunately the game does not compile with the fix when using code based on the next
branch, due to a platform detection issue preventing compilation from starting. Thatāll need to be resolved or bypassed before any upstreaming can be done.
Fortunately the game still works with the fix applied to the 2.2.9 release:
https://git.do.srb2.org/win8linux/SRB2/-/tree/haiku_release
For the meantime, that repo will be used for the main srb2
recipe in this HaikuPorts PR: