@lelldorin: let me fix stuff upstream and provide New Binaries. It is already patched downstream. Works ok.
A fixed version is available on the Retroguru Website: http://www.retroguru.com/hermes/, and as recipe in Haikuports.
Please Test it and report back.
Hermes goes Bandcamp. Finally you can hear the bleeps from the new Sega Dreamcast / Nintendo DS / Wii / Amiga OS / MacOS/ Windows / Haiku / manymanymore Platforms Game Hermes by Retroguru also on Bandcamp.
All tracks are handcrafted 4-channel-Amiga Mods entirely written by Johan Letfors aka Vedder and Roland Voss aka Triace.
If you want the Audio CD of the Soundtrack including the Dreamcast, Windows, MacOS and AmigaOS Versions, visit the Dragonbox Shop.
This album is for “name your price” aka for free download, donations are highlywelcome though. By download you’ll not only get the 11 Tracks of the CD version, but you’ll get another Bonus track only available on this download page + a continous Mix of all the tunes of the game.
And hey, this even ain’t all: You will get all the mod files as a bonus so you can even watch it in the tracker on PC or your old and trusty Aaaaaaamiiigaaaaaahhhh
Guys, we need help!
The Sqrxz 1-4 ported and works already, but the games have no icon yet and i don’t like to release them without a nice icon. Can somebody create an icon for them?
It could be the same icon with different colors or a small number somewhere what indicates the variant.
Thanks and best regards,
@extrowerk Hermes is also a “Fast pixel formats conversion library”. It’s annoying to have a recipe with the same name for something else.
Miqlas, sure. I don’t think any package exists in a Linux repository.
Kojote suggested we should use hermes_game as package name. Is anybody against it?
Is there a chance of more games from the retrogurus? Any progress?
Actually I just started using Godot, not on Haiku yet, as on my 64b system is unusable. I met Godot thanks to Haiku, so for this third project on I will use Godot, with the “moving to Haiku” goal in mind. And in the mean time get to know Godot.
As of now, with Godot 3.0.6 (the one I’m using) still can’t export to Haiku, at least I’ve seen nothing about that just yet.
Actually, I tried several times already to build Godot 3.0.6 on Haiku 64bit with no success whatsoever, with recipe, from source with scons… But my ignorance and lack of time are big hurdles in achieving any positive outcome as for now.
Not sure if the new version, Godot 3.1, which is about to come out will mean any improvement on that matter, but I will move the development to the 3.1 branch when it is released, stable.
As soon as I check if can export finished projects to Haiku, I think it would be a great improvement for the availability of New Games, as long as developers do offer the option. If it is available, I will. Fingers crossed.
This should be it’s own thread.