Let me remind you your original statement:
Phrasing of this suggests that OpenGL was designed with software rendering in mind, and hardware rendering done as an afterthought. This is wrong and it was pointed out to you, to which you responded with:
These sentences again are phrased in a way that conveys the wrong message: that OpenGL was designed for software rendering (not true). Then you just kept writing about OpenGL targeting software rendering, which is not precise: the API does not target software rendering, but has software rendering targets. See the difference? I saw what you mean only in your last (fifth) post.
You're not being precise which leads to misunderstandings, and when that's pointed out to you, you just double down on your wrongly phrased statement. I'm aware some of this might be due to language barrier and it might have been right in your head. Still, when 3 people tell you you're drunk, you probably are.