I was a HUGE fan of Be OS, and I think it would be great if Haiku was able to somehow run Windows games eventually.
Is this possible & is this something that would be considered by the devs?
Thanks!
Also, when will there be a 1.0 version ready for release?
Its not really possible, tho you could say, use something like wine(if it in its self was ~fully~ ported), but it would be too slow to run games from 2002 onwards.
If you mean ports, than yeah, but then again the latest game that runs on haiku is Quake III, as that was the last game to be ported to the beos. Linux games are far far more likely to be ported to haiku than windows games due to the game makers them self needing to help out a little.
Yes, it’s possible but would require porting WINE. Too much work for little benefit. If you like to run Windows games and/or programs then you’re better off using Windows 98SE or XP ( and hopefully ReactOS one day ).
bixzricard has it right. Better to stick with porting over Linux games instead.
I don’t game much anymore but I did check out the list and it was really good. Taking a quick look I noticed that most ( if not all ) of those games are 3D. So, we’d still need accelerated OpenGL drivers to play them. Also, you may see few games get ported because of gcc2.95 compatibility and this will change when the system goes to gcc4.x ( with R2 ).
Right now the focus is to get Haiku Alpha 1 out which should happen this year. We can only guess when R1 will come out. May take another 3 to 4+ years before it appears.
PS If developers believe doing a WINE port is important enough, then they’ll do it. For instance, consider the WebKit & Java ports.
Time to roll up our sleeves and get to work, I’ve added portlog targets for the items listed that I could find gentoo portage entries for. So try building each of them and report your results on HaikuPorts:
It would be complicated for windows games (might be simpler to target xbox emulation btw, for a certain era of games).
Also, i’m not much a fan of “linux” game. I think the best way to get many good quality game on the widest genre spectrum is by porting, maintaining and OS integrating emulators of console/cabinet.
Some might argue, but I personally think that game console would be the best way to run new games and just have a good fun and entertainment.
BeOS was [and still is] certainly a multimedia OS, but mutimedia doesn’t exactly mean “games” [although some guys have been convincing us for years that the truth is opposite].
I personally am for the split on the market - one place for the games and the other one for the pure IT.
It would be nice to get some feedback from developers about the kinds of APIs they’d like to see when it comes to writing games. This would also get some new exposure for Haiku in that area.
It could potentially be a great OS for gaming as it is very lightweight.