What about sound design?

Here are some files in the wav format. I made some stereo versions of the audio. I know we want to keep things minimalistic, but the file size is smaller and it makes the whole thing sound better. The only reason not to choose stereo would be if you didn’t like the way it turned out.

Some audio players can cut the ends off for some reason. It should have three notes and not cut off the last one.

http://www.unseenirony.com/misc/usbmount.wav (14.4 KB)
http://www.unseenirony.com/misc/usbmountstereo.wav (7.2 KB)
http://www.unseenirony.com/misc/usbunmount.wav (15.9 KB)
http://www.unseenirony.com/misc/usbunmountstereo.wav (7.9 KB)

to zuMikkebe:
I think it sounds okay, but it sounds really digital. Is there any way we can make it sound more real? I use a program called LMMS, if you can send me the score I can re-create it and we can see how it sounds.

Thanks,
Lexen

With .mid - the digital-ness of the sound is pretty much entirely dependent on your MIDI playback synth and instruments.

That’s true, so why limit ourselves to midi? If it was made with another program, or possibly with actual instruments, it would sound a lot better.

I’m not insulting him, I know it’s just a mock-up, but I am suggesting how to move it past a mock-up.

Thanks,
Lexen

Sounds nice! Maybe two notes would be more minimalist than three? :slight_smile:

Yes, it’s a mockup, a draft, and made it with a composer I can use, saved into a format that can be read, edited and imported by a lot of applications (LMMS too), just a way to keep the idea open and shareable with a wide audience, rendering

Now follows some renderings made with a standard SoundFont (the sf2pack is named Chromium):
http://xoomer.alice.it/mushaspot/pub/startup-fantasy.aiff
http://xoomer.alice.it/mushaspot/pub/startup-harp.aiff

Cya people

I would say I like harp more then I like fantasy, but I think they are both too startling. If you could make something a little more laid back, I think it would sound a lot better.

Thanks for the contribution,
Lexen

I made some changes, don’t know if I caught what you said.
The harp it’s been mixed with pads(new age+warm) && some freeverb, but it still missing the “depth” I’m pursuing.

A sample here
http://xoomer.alice.it/mushaspot/pub/haiku-startup-mix.aiff

Regards,
zuMi

I think it’s the best one that you have made yet, but it sounds a little twangy and a little to fast for a start up. Could you slow the tempo down?

just a quick draft, slowdown about -20%, including pitch
http://xoomer.alice.it/mushaspot/pub/haiku-startup-mix2.wav

And I have emphasized the vibrating sound because I like the original BeStartup.wav, I could try to reduce the reverb…

[edit]
the previous was made at work with unappropriated tools, this should sound better:
http://xoomer.alice.it/mushaspot/pub/haiku-startup-mix3.aiff

I absolutely love startup mix three. Absolutely love it.
The USB sounds are very nice as well.
Keep up the great work!

Just want to get your guys opinion on this beep sound that I found. Its called beep_1.mp3 and you can hear it here:
http://simplythebest.net/sounds/MP3/sound_effects_MP3/miscellaneous_mp3.html

Its public domain too. :slight_smile:

Hi there guys.

(first post, yay!)

I did the sounds for KDE 4 within the Oxygen project, and if I’m not imposing I’d like to share with you a few lessons learned from past projects creating sound themes:

-Sounds must have a reason to exist. Judge this well, if a sound has no reason to exist, don’t even create it. (most important lesson learned from KDE, it has far too many sounds enabled on the default install and that’s partially my fault)
-Sounds should never under any circumstance distract the user from the task at hand.
-Sound should aid usability, they should mean something to both the user and the environment.
-Find a theme and stick to it (yes, you can make this an oriental cliché, however, the less sounds “throw” at the user, lesser is the risk of that happening.)
-BE MINIMAL

@Lexen: you’re off to a great start there, mate. if you want it to sound “happy” always end on a higher note in relation to the penultimate one. (advertisers love using that trick in commercial jingles).
To make it sound real add some reverb to the sound, reverb is like a very very short echo that will give you the idea of “space”. If the flute is sounding ‘thin’ add a very light chorus effect to the sound. (careful with the trimming, don’t cut the sounds as soon as they end, let it breathe)
Here’s the problem with the rain: the logon sound has to be short, and that won’t give the listeners brain time to recognize that sound as “rain” it can sound to the listener as anything from simple white noise to a crowded street, you’re leaving perception to chance.
DarkWyrm was spot on. Less is more. If I could be so bold as to share with you guys what I think would be a I believe would be a reasonable sound list it would be:

Logon, Logoff, USBin, USBout, Error, Info1, Info2.

These last two sounds should exist but shouldn’t be assigned to anything, leave that to the user to assign to IM and Email (thus two of them!). And don’t assume emails only popup every now and then, you have no idea if those 20 mailing lists are in digest mode or the guy is getting each message at a time. And although you could assume most people are sensible…wait…no, you can never assume that. :slight_smile:

On a side note: kudos for the vibe you guys got going as a community. :slight_smile:

Cheers,
npovoa

Ps: If overhead is a problem try to avoid Midi (since it’s unpredictable how it will sound on someone else’s computer) and look into Trackers, .mod’s are very light. Most computer games out there use trackers for the sound tracks. It’s light, fast and the processing power to get it going is residual.
( http://en.wikipedia.org/wiki/Tracker )

hey Lexen, someone is asking about what kind of license you are releasing these files as.

You should probably reply there, so just send a message to haiku@freelists.org.

@Nuno Povoa: Thanks for the compliment man. I will try to end on higher note and see how it sounds. I hear what your saying about the background, but I really would like something there. I guess my question is: What background noise is easily comprehendable in a short amount of time. Would nature sounds work? Would people at a party work? Would kids playing at a playground work?

What do you guys think about the error message being a stick breaking? On KDE it’s a light bulb breaking and it really gives me the impression something went wrong. It scares the crap out of me. The stick would give that impression and would stick with the theme.

About the license: What do you think I should do? I want as many people to use it as I can and I don’t need any money from it. I don’t even really mind if someone else sells it with their OS.

Thanks,
Lexen

@Lexen: oh god no! that was KDE3, I quickly got rid of the breaking glass sound! that was the worst idea EVER.

(you can check the basis of the entire sound theme here: http://smallr.net/kinper and if you want to know the system I got going behind it check this: http://smallr.net/techbase )

I always thought a good “metric” to see if the sounds are too intrusive and was to imagine an open space work environment with 10 workstations with their sounds turned on. I actually got my sounds to play randomly on several players and at different volumes to see if they would be too intrusive. Can you imagine if that breaking glass sound still existed? That’s sounds was the main reason why I thought “I can help these people”.

I like the stick idea, but please make it soft. Don’t startle the user. Again, it’s important not to distract him from the task at hand.

You could also consider “chinese wood blocks”, a single tap would be nice for all sorts of system events.
(check it out here http://smallr.net/woodblock there’s a video with someone playing one)

I think a good background sound would be “wind”, also if you want to keep it all natural why not make a wind sound, and at the end of the boot sequence a “crackling lief” sound? (can you convince the developers to make the leaf fall during boot substituting a progress bar? As soon as it fell on to haiku letters the crackling sound would warn the user that the boot sequence is over. I’m just dreaming here but it would be a classy touch)

(what about birds chirping in the background? can’t get any more “recognizable” than that)

Regarding the license I can’t give you much advice. Politics are my least favorite issue in open-source.

Cheers and keep up the good work. :slight_smile:

Hi Lex!
I think moving away from synthesized sounds toward natural sounds is a great idea! Maybe add some electronic tricks like npovoa suggested or even some alienation later.

The broken stick is a nice example. Others are water drops, a heavy stone thrown into mud, ball bearings smashing into echother, stones thrown onto a frozen lake, bashing a stick on a tight steel cable, the ringing of a katana being whipped out of it’s sheath…

I’ve been always fascinated by these sounds, but never got, and don’t know what is, the right equipment to record these things. That’s the crux, I suppose. We need totally high quality for that stuff.

Regards,
Humdinger

I agree, sound quality is paramount. this is something the user will be exposed to for several hours a day. Background noises, hisses, clicks at end of sounds and stuff like that is to be avoided like the plague.

I can see what i can find on my sample library over here, I’m sure one of my sample “silos” will have what you guys are looking for, it might take a few days though (far far far too many samples and cataloging is for girls LOL)

yeah, nice - on the second page… this isn’t slashdot :confused:

on the forums, genius.

having into account that I replied to people in this thread…

My bad :slight_smile: (I can be an ass sometimes)