Vulkan lavapipe software rendering is working on Haiku

A full article explaining everything in detail (after you’re finished with your work) would be a great-to-have. It would serve as a great point of reference, and hopefully attract interested parties.

2 Likes

I’m at a point where I’m trying to see the roadmap that’s left ?

Implementing RLC block (exact meaning unknown) handling code seems required for proper GFX ring operation and scheduling, amdgpu code. Also interrupt handling and power management need to be implemented.

5 Likes

Started implementing inspection protocol and server monitor client

> make_meson run Monitor
ninja: no work to do.
+ThreadLink(), thread: 95169
team 95059
 id kind     address    size
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  3 VRAM MAP 0x00482000 0x00010000
  4 VRAM MAP 0x00492000 0x00047000
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220 GTT      0x81248000 0x00001000
team 95118
 id kind     address    size
  1 GTT      0x81267000 0x00001000
  2 GTT      0x81262000 0x00001000
  3 VRAM MAP 0x0071c000 0x00040000
  4 GTT      0x8130b000 0x00384000
  5 VRAM     0x14cf6000 0x003c3000
  6 VRAM     0x150b9000 0x003c3000
  7 VRAM     0x1547c000 0x004c3000
  8 VRAM     0x12427000 0x00040000
  9 VRAM     0x15a95000 0x00aac000
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 17 VRAM MAP 0x00767000 0x00001000
 18 GTT      0x806a4000 0x00002000
 19 VRAM     0x1593f000 0x00156000
 20 VRAM     0x109b2000 0x0001a000
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 22 VRAM MAP 0x00768000 0x00001000
 23 VRAM     0x12467000 0x00040000
 24 VRAM MAP 0x00774000 0x00001000
 25 GTT      0x8069f000 0x00001000
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team 95133
 id kind     address    size
  1 GTT      0x8069e000 0x00001000
  2 GTT      0x81269000 0x00001000
  3 VRAM MAP 0x0077e000 0x00040000
  4 GTT      0x8168f000 0x00384000
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  7 VRAM     0x16cc7000 0x004c3000
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  9 VRAM     0x176e0000 0x00556000
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 72 GTT      0x80c5a000 0x00002000
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 79 VRAM     0x29b45000 0x003c3000
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 87 VRAM     0x109b0000 0x00001000
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team 95153
 id kind     address    size
team 95169
 id kind     address    size
-ThreadLink(), thread: 95169
7 Likes

RLC seems to be Ring List Controller. Found a reference to it in a patent.

4 Likes

Is there a point where the 2d driver needs integration with any of this ???

Another article:

https://www.osnews.com/story/134286/haiku-gets-initial-3d-acceleration/

7 Likes

What is 2D driver?

1 Like

The mode setting driver for the radeon cards, not dure how complete it is, but it’s in tree

Oh gosh, hn is corrupted beyond repair.

1 Like

If more graphics cards are needed for testing: I got some Gigabyte Sapphire card for free yesterday.
A search at MetaGer showed that it seems to be a AMD Radeon,but the package is not very exact about the model.
I could put it into one of my old spare computers and run some tests on it if it helps.

1 Like

as SCollins says.

HardwareInfo/video/ATI – Haiku (haiku-os.org) (As an example)
When Talking about 2D Driver we usually talks about Mode Switching, Hardware cursor, and 2d desktop acceleration. (I think) The last 2 are inactivated in Haiku but do exist in the driver.

1 Like

Added information about memory usage also fixed memory leak on client exit (referenced in AddressSpace).

> make_meson run Monitor
ninja: no work to do.
+ThreadLink(), thread: 3295
memory usage
  VRAM
    339968/1879048192
  VRAM MAP
    5771264/268435456
  GTT
    3416064/2147483648
team 3277
 id kind     address    size
  1 GTT      0x8123a000 0x00001000
  2 VRAM MAP 0x0040a000 0x00040000
  3 VRAM MAP 0x0044a000 0x00010000
  4 VRAM MAP 0x00655000 0x00047000
  5 VRAM MAP 0x0060d000 0x00047000
  6 VRAM MAP 0x0057f000 0x00047000
  7 VRAM MAP 0x005c6000 0x00047000
  8 GTT      0x81237000 0x00001000
  9 GTT      0x80ab1000 0x00080000
 10 GTT      0x80019000 0x00040000
 11 GTT      0x80059000 0x00040000
 12 VRAM     0x103f7000 0x00053000
 13 GTT      0x80c32000 0x00100000
 14 GTT      0x80b32000 0x00020000
 15 GTT      0x8126d000 0x00004000
 16 GTT      0x8123d000 0x00001000
 17 GTT      0x812d7000 0x00004000
 18 GTT      0x80399000 0x00100000
team 3295
 id kind     address    size
-ThreadLink(), thread: 3295
18 Likes

You can see from the screenshot that the image is already displayed on screen. What else do you need as far as integration with the existing drivers goes?

I would think memory management , and a few other features would be good for performance reasons to bring into kernel space

1 Like

X512 You are a refugee or a robot? I think you are a candidate US wisa for a butiful mind
cheers!

Well: displaying the 3d output on the same graphics card that shows the desktop as well for instance? Afaik currently you need two seperate cards…

Actually it’s just a matter of telling the card where to direct finished textures etc. But this way he can crash the GPU etc and still have a functional recoverable system. I actually forsee a massive speedup when he unburdens the ring of the workload. Also such a heavy memory demand will alliw for good discovery of code bottlenecks to a point

Since haiku does not use the acceleration engine it’s totally ok to crash the GPU. Haiku will keep working correctly despite that happening. The only parts where it might have influence is memory management and modesetting. But that should be relatively easy to overcome. Talking from personal experience here :slight_smile:

Some incorrect manipulation with GPU cause complete PC freeze so even hardware reset button don’t work.