Vintage Story on Haiku

I ported Vintage Story, a realistic survival voxel game, to Haiku.
It is written with some sort of C#/.net engine, so I mostly had to replace the native .so files, although I did have to modify one DLL, fortunately made source available by the game developers for use of modders.

> diff -qr vintagestory-hk vintagestory
Only in vintagestory-hk/Lib: glfw3.dll
Only in vintagestory-hk/Lib: libcairo-2.so
Files vintagestory-hk/Lib/libe_sqlite3.so and vintagestory/Lib/libe_sqlite3.so differ
Files vintagestory-hk/Lib/libglfw.so.3 and vintagestory/Lib/libglfw.so.3 differ
Files vintagestory-hk/Lib/libnanosvg.so and vintagestory/Lib/libnanosvg.so differ
Files vintagestory-hk/Lib/libSkiaSharp.so and vintagestory/Lib/libSkiaSharp.so differ
Files vintagestory-hk/Lib/OpenTK.Audio.OpenAL.dll and vintagestory/Lib/OpenTK.Audio.OpenAL.dll differ
Files vintagestory-hk/VintagestoryAPI.dll and vintagestory/VintagestoryAPI.dll differ

With @X512’s nvidia drivers on my 3060, I get pretty decent performance on medium settings.



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