I am trying to compile the code at the bottom of the post, but when I do it says: Undefined reference to BApplication
// file: funkyapp.h
class FunkyApplication : public BApplication
{
public:
FunkyApplication();
};
// file: funkyapp.cpp
#include
#include
#include "funkyapp.h"
int main()
{
// create a new FunkyApplication (inherited from BApplication) object
FunkyApplication myFunkyApplication;
// enter the message loop
myFunkyApplication.Run();
}
// the constructor
FunkyApplication::FunkyApplication()
: BApplication("application/x-vnd.funkyapp")
{
// we cannot do BWindow myFunkyWindow(BRect(10,10,210,110), "Funky Title", B_TITLED_WINDOW, NULL );
// like we did with BApplication, because Show() will return immediately. If allocated on the
// stack, the memory used by myFunkyWindow would be released while in use.
BWindow* myFunkyWindow = new BWindow(BRect(10,10,210,110), "Funky Title", B_TITLED_WINDOW, NULL );
// make window visible
myFunkyWindow->Show();
}
Sorry, I’m not quite sure what you mean about the includes, I tried reordering them (is that what you meant, I didn’t think it was…):
// file: funkyapp.cpp
#include "funkyapp.h"
#include
int main()
{
// create a new FunkyApplication (inherited from BApplication) object
FunkyApplication myFunkyApplication;
// enter the message loop
myFunkyApplication.Run();
}
// the constructor
FunkyApplication::FunkyApplication()
: BApplication("application/x-vnd.funkyapp")
{
// we cannot do BWindow myFunkyWindow(BRect(10,10,210,110), "Funky Title", B_TITLED_WINDOW, NULL );
// like we did with BApplication, because Show() will return immediately. If allocated on the
// stack, the memory used by myFunkyWindow would be released while in use.
BWindow* myFunkyWindow = new BWindow(BRect(10,10,210,110), "Funky Title", B_TITLED_WINDOW, NULL );
// make window visible
myFunkyWindow->Show();
}
// header
// file: funkyapp.h
#include
class FunkyApplication : public BApplication
{
public:
FunkyApplication();
};