SoB Pos 23

Alrighty then, boys n girls…

We just got into slot 23 and that was quick indeed. I expected it to take a couple of days longer.

When I started the team 1-2 years ago, I never reckoned we’d get this far. I must thank all of you for doing a tremendous job, none mentioned, none forgotten.

Please please please see if you can get another box up or even better another cruncher. Right now we’re starting to fight in the big league, and we could really use some additional resources.

Thank you for doing your part of the work =)

I was trying to get our first in Haiku unit completed… looks like we may have to wait a short while though, it needs some debugging first!

Good work, everyone
(from the quiet contributor)

[Beta wrote:
"]I was trying to get our first *in* Haiku unit completed.. looks like we may have to wait a short while though, it needs some debugging first!

Good work, everyone
(from the quiet contributor)

I saw that screenshot of yours - and it definitely would be kick-ass if we got actual Haiku machines running SoB!

how could you get new pairs and submit results with no networking?

red_devel wrote:
how could you get new pairs and submit results with no networking?

If you check his screenshots, you’ll see that he actually had Net+ loading a page using networking in Haiku - but that’s a different matter.

to tell SoB what K/N pair you want, you just specify it in the config file - when SoB starts up, it will start processing that pair. Since I use windows for SoB, and all the config info is in the registry, I don’t know the details of the config file.

So you would use a different machine to request the pair from the server (either using the SoB client, or a program like SBQueue which acts like an SoB proxy server) - you would then set the k/n pair in the config file of the machine you wanted to do the testing, and finally when it’s done, you would sneaker-net the results back to the machine that requested the pair and upload the residue info.

SoB does not require constant status updates to the server during the testing - that is only a feature to keep the stats updated. But if you don’t complete the tests you checkout from the server within 90 days, the SoB server will allegedly put the pair back into the queue.

I just wanted to post a little w00t!

red_devil, you’re right, I would have to be deviant to use seventeen or bust if there was no networking 8) Luckily my card is supported, and its just two commands away from working.
umccullough, I was originally going to do this, but it felt rather unclean. Knowing that the only problem my Haiku box has with networking is dns, I put an IP address for the sb server, and started it up.

sb just uploaded a processed packet to the server, so TeamHaiku is nearer it’s goal… i’ll leave it to run for a few more cycles. Sadly, this will be my only Haiku-hosted contribution for a while, the machine is far too noisy to let me sleep!

[ I have to thank Axel for fixing the initial sb problem in a jiffy, and say sorry for bombarding him with annoying bug reports this last week :oops: ]

hmmm, I was under the impression that there was basically no networking support in Haiku at the moment. Guess I’m wrong? What exactly is the status of networking at the moment?

[Beta wrote:
"]umccullough, I was originally going to do this, but it felt rather unclean. Knowing that the only problem my Haiku box has with networking is dns, I put an IP address for the sb server, and started it up.

Oh no - I KNEW you were close and saw that you had networking working - that’s why I mentioned it first thing in my post :wink: - I posted the rest simply to explain how you would use SoB without networking anyway.

Quote:
[ I have to thank Axel for fixing the initial sb problem in a jiffy, and say sorry for bombarding him with annoying bug reports this last week :oops: ]

That’s NICE! I wish the 3c905C in my PIII 600 worked under Haiku :frowning:

On the other hand, I think the SiS900 in one of my other machines is supported under Haiku (which makes sense since Axel wrote the driver for BeOS originally right?) - I’ll give it a try in a bit…

red_devel wrote:
hmmm, I was under the impression that there was basically no networking support in Haiku at the moment. Guess I'm wrong? What exactly _is_ the status of networking at the moment?

The biggest problem is probably driver support…

From what I’ve gathered over time - there are possibly some threading issues in the current netstack. Last I tried, ICMP was broke - DNS and DHCP are not working… but otherwise it is usable I think.

You have to configure the interface and routing yourself, however - using ifconfig and route.

umccullough wrote:
The biggest problem is probably driver support...

From what I’ve gathered over time - there are possibly some threading issues in the current netstack. Last I tried, ICMP was broke - DNS and DHCP are not working… but otherwise it is usable I think.

You have to configure the interface and routing yourself, however - using ifconfig and route.

Interesting. Good to know. I remember reading somewhere the developers were looking to use the FreeBSD netstack. Is that what we’re dealing with now? or is this kindav a temporary hack job until there is someone available to make that goal a reality?

red_devel wrote:
umccullough wrote:
The biggest problem is probably driver support...

From what I’ve gathered over time - there are possibly some threading issues in the current netstack. Last I tried, ICMP was broke - DNS and DHCP are not working… but otherwise it is usable I think.

You have to configure the interface and routing yourself, however - using ifconfig and route.

Interesting. Good to know. I remember reading somewhere the developers were looking to use the FreeBSD netstack. Is that what we’re dealing with now? or is this kindav a temporary hack job until there is someone available to make that goal a reality?

Hmm… probably should take the rest of this discussion to the network team forum:

http://www.haiku-os.org/forums/viewtopic.php?p=4977

I just posted this
http://www.free-dc.org/forum/showthread.php?t=11034

I’m hoping very much for this to become a fact. Not that I currently have any box running Haiku nor BeOS at the moment, but I will have once it reaches usable (Compact living with 3 computers ain’t that easy). I’m sure Haiku has some identifier or something that SB17 can use. Just that, I’m not technical in that sort of way. Can someone give them any crucial info they need to get Haiku up as a stat?