[quote=PulkoMandy]We are still binary compatible, so for now the BeOS binaries (R4 and later) are of some use. But in the long term, it would be good to get the sources.
However, often the files come with a readme, which has the author name, and this is the first lead to contacting the author and getting him to locate the sources in his old backup floppies and upload a copy of them. We had some success with that already with things like Slayer, Sawteeth, and several other projects hosted at HaikuArchives.
In the case of Doom however, it may be better to work from an up to date SDL port like Cholocate Doom.[/quote]
i does not get any doom game running sience beos/zeza. the binaries does not run on haiku any more.
Hola, soviet9922! Cómo estás? Estaría bueno armar alguna reunión con otros usuarios argentinos, qué te parece? Sería interesante saber de dónde sos, y un poco de tu historia con BeOS…
Cuando puedas, presentate en el siguiente topic, así seguimos reuniendo gente:
I have the old files for doom too on my beos discs, but never see any source for the ported programs. So i mean we does not get them running on Haiku any more, make storing this files really sense?.
We are still binary compatible, so for now the BeOS binaries (R4 and later) are of some use. But in the long term, it would be good to get the sources.
However, often the files come with a readme, which has the author name, and this is the first lead to contacting the author and getting him to locate the sources in his old backup floppies and upload a copy of them. We had some success with that already with things like Slayer, Sawteeth, and several other projects hosted at HaikuArchives.
In the case of Doom however, it may be better to work from an up to date SDL port like Cholocate Doom.