Programming Lesson 3 | Haiku Project

Continued (mis)adventures in programming for all of the curious into the insights of being a codemonkey. In this lesson, we examine the different types of data we can use, a more in-depth look at how to print to the screen, and more! Learning to Program With Haiku, Lesson 3.pdf All previous lessons have received some minor revisions and code is now colored for better readability.


This is a companion discussion topic for the original entry at https://www.haiku-os.org/blog/darkwyrm/2010-01-30_programming_lesson_3/