Is there an existing port of the Linux/BSD hexdump utility to Haiku?
I have been looking at getting the PC port Super Mario 64 working on Haiku (more specifically sm64ex).
After analysing the dependencies (see ‘Compiling on Linux’, the only one that is missing is hexdump.
I have tried compiling the game on another system (AntiX Linux) and copying the build files that required hexdump from the AntiX build to a local git clone and running make.
This results in a binary that executes and runs with good performance, however has severe texture corruption and, to my knowledge, no audio. The lack of audio can be ignored for now, as the texture corruption makes the game almost unplayable.
A screenshot will be attached soon.