Old beos programs and games not run anymore

Born out of a other discussion (Some aspects of packagefs) i start this one to get a overview that programs and games does not run anymore.

  1. Call to Power (Last run on beos)
    https://dev.haiku-os.org/ticket/15233
  2. Corum III (last run on beos)
    https://dev.haiku-os.org/ticket/9301
  3. Inside Constructor html editor (Last run on beos)
    https://dev.haiku-os.org/ticket/12551 (not really fixed)
  4. Inside Designer html Editor (Last run on beos)
    https://dev.haiku-os.org/ticket/12552
  5. Doom
    https://dev.haiku-os.org/ticket/12579
  6. Refraction
    https://dev.haiku-os.org/ticket/12553
1 Like

Doom has several replacement engines available. “Chocolate Doom” is the one staying most close to the original implementation and is available in HaikuDepot.

Refraction: https://dev.haiku-os.org/ticket/12554 I asked a question 4 years ago and didn’t get a reply. Still waiting for your results :slight_smile:

Insite Designer: tickets are closed, if it still doesn’t work properly please open new ones (as waddlesplash asked to do 10 month ago there).

Corum III: the bug was in ffmpeg and we have updated to a much newer version. Is the ticket still valid?

3 Likes

Ok i see i need to check the old reports ;).

Moho 2.5 runs well with BeOs. With Haiku it gets the wrong paths…
I think it is a ffmpeg problem there too. The program works fine in 32bit but you cannot save the animatons! Maybe there is a way to ajust the paths to the encoder!?

Exposer: Missing in Action too!

Freedroid is missing too (not the freedroid RPG!)

I really liked Eric’s Ultimate Solitare. It wouldn’t run last i tried, and it seemed to use private api calls.