Nice. It was all about MSN when I was a kid. AIM seems cool though.
I made an account on ChivaNet, but no one is talking to me
Nice. It was all about MSN when I was a kid. AIM seems cool though.
I made an account on ChivaNet, but no one is talking to me
I also host an msn service for early clients
I fear we donāt have a Haiku-native client for that,however.
I registered via Phenixim first but I couldnāt log in with BeAIM. The left panel on your website says AIM services are offline, so it must have something to do with it.
BeAIM crashed when I tried to remove a group from the Buddylist
Buddylist management is something Iāll have to review/rework soon,probably the next item on my list after finishing the transition to Layout Kit.
I think it crashes if the group youāre trying to remove still contains buddys?
If itās empty,you can remove it,but it appears again after restarting the application,so something is really not correct here.
Yes, it crashed while the group still had buddys.
Didnāt Caya support MSN at one point?
There was an old, open source MSN client for BeOS, BeMSN.
I canāt find much information about that one,but searching for it has lead me to GitHub - HaikuArchives/Bme: The most feature complete MSN messenger program for BeOS and derivatives. which is another native MSN client,right there in HaikuArchives.
I wonder how I could have missed that until today.
And yes,Caya also supported MSN.
As far as I remember thatās actually BeMSN renamed - I forgot that had happened. I think around the time of Gaim becoming Pidgin and there being concerns about using service names in unofficial clients.
Credits mention āoriginal BeMSNā so it might be a continuation rather than a rename, but its the same codebase
From the Wayback Machineā¦
https://web.archive.org/web/20010218213449/http://www.bebits.com/browse/34
Iāve just finished and released BeAIM 1.7.0 where Iāve rewritten the whole UI to make use of Haikus great Layout Kit.
Instead of hardcoded coordinates,UI elements are now positioned dynamically,which reduces glitches and lays the groundwork for HiDPI support.
On top of that,yes,I have also completed the HiDPI support for this release by calculating all sizes based on the font size - the only hardcoded size you should still find by now is 0,because 2*0 stays 0.
I have replaced the custom MakSplitterView
in the ChatWindow with a standard BSplitView
,that,I think,hasnāt existed back when BeAIM was initially written.
In the LoginBox,I replaced the username dropdown solution with the PopupTextControl
widget by @PulkoMandy from his XMPP client Renga.
That integrates better with the Layout Kit and looks,well,less broken.
HPKGs for both x86 and x86_64 are available again at the Codeberg releases page.
If you prefer to build your own packages from source instead,you can clone the Git repository and simply run make package
to produce a hpkg file that you can then install.
Happy Easter