Is Haiku close to rebuilding itself natively?

I was wondering if there’s any news from the main Haiku developers on when Haiku could be expected to rebuild itself natively. That is, is it a ways away still before all of the development tools necessary to build Haiku…on Haiku…have been ported?

Thanks for the update.

steveh wrote:
I was wondering if there's any news from the main Haiku developers on when Haiku could be expected to rebuild itself natively. That is, is it a ways away still before all of the development tools necessary to build Haiku...on Haiku...have been ported?

Thanks for the update.

Whoops, the Forum FAQ topic was supposed to be locked - so I moved this.

All of the build tools used to build Haiku from BeOS can be used on Haiku (GCC 2.95.3 and tools downloaded from bebits here: http://bebits.com/app/4011) - so that should answer the second half of your post.

The main problem with Haiku I believe is the inability for the Haiku VM to handle the load of running a jam build as HUGE as Haiku’s… but I haven’t tried it recently myself.

I did start a project to create a disk image with all the dev tools installed on it - but I haven’t had time lately to really work on that. I will see if I can take a shot at this later this week.

I tried using BeIDE under Haiku earlier this year in hopes that I could use it for the Haiku Rocks video. It was hit and miss – some apps, like HelloWorld, would build. Most would fail miserably and IIRC a couple times BeIDE itself blew up rather spectacularly. While I haven’t tried it since, my guess is that it is either in that state or better. I personally can’t wait until building under Haiku works. :^)