High-performance 3D on Haiku

Ok, Nanosaur is definitely a lower-spec’d game, as it has nothing but anti-aliasing (I maxed it out to 8x) and one size of Windowed mode (640x480, I assume). And it was using about 25% of my entire CPU (threads all bouncing around). But I’m curious as to how many triangles it’s pushing, since it’s not using hardly any OpenGL effects. Just textures. It’s a fun game, but I need to bone up on how to play it properly.

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