Haiku Valley a lightweight webpostive game? (Ai assisted)

I decided to put my skills to the test and made an HTML game that’s lightweight enough to work on Haiku. I made sure it’s as light as possible and doesn’t rely on WebGL so it can run in WebPositive without any problems. I really tried to recreate Stardew Valley from scratch in HTML specifically for Haiku, and I handled almost everything myself—I only really needed a bit of AI help with the day/night cycle and fixing the enemy AI bars. I made sure to get everything working right so it actually runs well for everyone

There is 25 quest that involve of the Npc or cave system And there a base world along with a leveling up system and there are 3 meter health,sleep,sanity and if you come across any problem reload the package and there a different dimension but overall this my web browser game for Haiku and it took me a while to make so please enjoy

HM: I will start port some scratch game to Haiku web browser for them to be lightweight and be a html so it can be played in WebPositive and my plans for this thread for dedicated web game to be made for Haiku with my of my next upcoming project Paper Minecraft web port for Haiku and 3D scratch game

WASD=move Space=use 1-9=tool E=bag Q=quests C=craft Z=map M=mini

here

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Great work there

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Thank you this took a lot of work and I had to relearn JavaScript and put it into 5ES instead of the modern day 6ES and after this, I still have to layout the requirement tables to run it because I noticed that it doesn’t run on certain versions of Web kit and it will run better on other versions and load emojis but overall thank you

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I have perfectly marked out all of the requirements tables since this doesn’t use Web GL and uses canvas along with 5ES the compatible web kits are between anything that is from beta one all the way to Beta five but beta five is experimental sometimes it works sometimes it doesn’t but beta five must not be updated in order for it to work properly and if you do update, it experimental would be the best. Guess I’ll be trying to fix that. The only reason I made it in 5ES was because it has backwards compatibility with 32 bit and older versions of haiku that are still being run.

If anybody is wondering or is even curious about the scratch port, scratch ports are still experimental as I have came across multiple issues that don’t make it impossible to support, but it does make it technically more harder to like converting 6ES to 5ES or converting Web GL to Canvas each one causes a different effect and has its own legacy and I still have to choose the different types of loading so it doesn’t make it so CPU heavy and cause memory leak. That’s all I have to explain right now.

thank you for reading this.

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Newest version of Haiku valley remade

Everything that included here is basically is a new cave generation and all new item revamped along with whole bunch of bug fixes but overall this has been a good learning experience 2 other game will be included in the Haiku valley package and this will overall allow people to play orgen trails and Draw world DX With the middle stages of PaperMC being ported to Haiku

Here HaikuValley

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