Hello everyone! First post here.
I am working on a Game right now in Godot 4.2.2 Stable. (I do not plan to do migration updates till the game is done)
I am on Linux but it will also be ported to Windows, MacOS, BSD and hopefully Haiku and OpenIndiana. This includes on ARM and RISCV as well as X86_64 and perhaps x86_32. Maybe even ppc64 since it’s supported via Godot.
I am here to ask what people’s experience is with Godot on Haiku. Should I build from Haiku or does anyone have instructions for a template I can use for good Haiku porting? If anyone has any information I can utilize, it would be very appreciated.
As others already replied here, there hasn’t been any work done (or progress for that matter, aside from some attempts mentioned here in the forum). Other then that, the people working on the system are not (always) the same as the people working on the ports for Haiku (just thought I’d mention it here).
I will continue to look around and will make attempts to build but I won’t make it a major priority. The game will receive long term support so if building doesn’t work off the bat, I will continue to keep my eyes open for any changes for porting.
Not gadot (I moved out for a engine more like unreal), but could you possibly do a port and get the stride engine running on haiku as well? I want to start making games for haiku ASAP, but haiku’s limited 3d engines, and stride’s limited influence outside of windows makes it hard to get the two together.
Here is everything needed for it that’s either the latest version or the last .net that could run on Haiku to run stride: