Ahoy and Happy New Year !
As I woke up due to Year End’s festive fireworks loud noises I decided to do not lie back, but finish the film I slept on (done) and check out forum …
Later I hop around and thought : might install some programs like wine and some game I like.
Earlier I shared in a post I play rarely on a computer but I had some light games I used to play :
one is Mahjongg (I always forget its name)
and Sokoban. ( I always replace it with Sudoku, as it is much cooler name and easier to remember than Sokoban, however I do not like Sudoku itself and do not try to fill out in any papers I saw it).
Anyway, after this long introduction you could guess – successfully – I found a Mahjongg (KDE app) and a Sokoban like game in repos (actually Haikuports) and I installed them both – using HaikuDepot program…
Now I would write about the latter one - CavePacker.
-
I instaslled successfully , there were no error message at all, so …
-
… I attempted to launch from Deskbar first.
I got an error message as "Can not open file libBox2D.so.blablabla.version (and marked as CavePacker needs it) ". Well I confirmed, and thought I would launch it from Terminal, as I learnt that may help to find out what can be the problem.
I went to Terminal, as I have one running always on a separate virtual desktop and I issued the followings
~> clear ; neofetch
:dc' user@shredder
'l:;','ck. .;dc:. -------------
co ..k. .;; ':o. OS: Haiku x86_64
co ..k. ol .0. Kernel: hrev56578+93 Nov 25 2023 07:02:
co ..k. oc ..0. Uptime: 14 hours, 51 mins
co ..k. oc ..0. Packages: 537 (pkgman)
.Ol,. co ...''Oc;kkodxOdddOoc,. Shell: bash 5.2.15
';lxxlxOdxkxk0kdooolldlccc:clxd; Resolution: 1920x1080
..oOolllllccccccc:::::od; CPU: Intel i7-3940XM (8) @ 3.189GHz
cx:ooc:::::::;cooolcX. Memory: 6540MiB / 32669MiB
cd.''cloxdoollc' ...0.
cd......k;.xl.... .0.
.::c;..cx;.xo..... .0.
'::c'...do..... .K,
cd,.....:O,
':clod:'
~> CavePacker
bash: CavePacker: parancs nem található
~> cavepacker
bash: cavepacker: parancs nem található
~> find /boot -name CavePacker
/boot/system/data/deskbar/menu/Applications/CavePacker
/boot/system/apps/cavepacker/CavePacker
~> /boot/system/apps/cavepacker/CavePacker
runtime_loader: Cannot open file libBox2D.so.2.3.0 (needed by /boot/system/apps/cavepacker/CavePacker): No such file or directory
~>
As you can see
first I got that I need a full path to the app, and when I got it and launched that way …
I got the same error message about the “missing lib” of ‘Box2D’.
So I went back to HD to install the library or at least find it.
As a lib I found nothing, but a QML plugin for Box2D, I installed it.
Then I thoght if this plugin exists I might have found the Box2D stuff itself … than just a simple library.
I did so, and search for that ‘Box2D’ brought up 3 packages.
one the QML plugin
and
2 Box2D app :
one of them is from 2021 - it was Active
one of them is from 2023 - as it was from this year and its name was ‘Box2D23’ I had instantly high hopes :
it would resolve my missing library issue … so I installed additionally !
I went back to Terminal and launched the Game there !
~> /boot/system/apps/cavepacker/CavePacker
INFO: (LOG_COMMON): register command listcommands
INFO: (LOG_COMMON): register alias ?
INFO: (LOG_COMMON): register alias help
INFO: (LOG_COMMON): register command cl_triggerpause
INFO: (LOG_COMMON): register command map_restart
INFO: (LOG_COMMON): register command start
INFO: (LOG_COMMON): register command finish
INFO: (LOG_COMMON): register command map_print
INFO: (LOG_COMMON): register command solve
INFO: (LOG_GAMEIMPL): clear deadlock state
INFO: (LOG_GAME): register game cavepacker
INFO: (LOG_MAIN): current working dir: /boot/system/apps/cavepacker/
INFO: (LOG_MAIN): Entering mainloop
INFO: (LOG_COMMON): register command screenshot
INFO: (LOG_COMMON): register command map
INFO: (LOG_COMMON): register command status
INFO: (LOG_COMMON): step => sdl backend start
INFO: (LOG_SERVER): init config
INFO: (LOG_COMMON): use /boot/home/config/settings/cavepacker/cavepacker.sqlite as config database file
INFO: (LOG_COMMON): init configmanager
INFO: (LOG_COMMON): loaded all config values: 0
INFO: (LOG_COMMON): load config lua file
INFO: (LOG_COMMON): load config values
INFO: (LOG_COMMON): load keybindings
INFO: (LOG_COMMON): load controller bindings
INFO: (LOG_COMMON): use value 'en_GB' for key 'language'
INFO: (LOG_COMMON): use value 'true' for key 'gamecontroller'
INFO: (LOG_COMMON): use value 'false' for key 'gamecontrollertriggeraxis'
INFO: (LOG_COMMON): use value 'true' for key 'showfps'
INFO: (LOG_COMMON): use value '800' for key 'width'
INFO: (LOG_COMMON): use value '600' for key 'height'
INFO: (LOG_COMMON): use value 'false' for key 'fullscreen'
INFO: (LOG_COMMON): use value 'true' for key 'sound'
INFO: (LOG_COMMON): use value '45678' for key 'port'
INFO: (LOG_COMMON): use value 'false' for key 'debug'
INFO: (LOG_COMMON): use value 'true' for key 'network'
INFO: (LOG_COMMON): use value 'true' for key 'vsync'
INFO: (LOG_COMMON): use value 'auto' for key 'texturesize'
INFO: (LOG_COMMON): use value 'true' for key 'grabmouse'
INFO: (LOG_COMMON): use value 'sdl' for key 'soundengine'
INFO: (LOG_COMMON): use value '100' for key 'particles'
INFO: (LOG_COMMON): use value '1' for key 'rendertotexture'
INFO: (LOG_COMMON): use value '8' for key 'red'
INFO: (LOG_COMMON): use value '8' for key 'green'
INFO: (LOG_COMMON): use value '8' for key 'blue'
INFO: (LOG_COMMON): use value '' for key 'mode'
INFO: (LOG_COMMON): mouse grab enabled: true
INFO: (LOG_COMMON): controller enabled: true
INFO: (LOG_COMMON): sound enabled: true
INFO: (LOG_COMMON): debug enabled: false
INFO: (LOG_COMMON): register command loglevel
INFO: (LOG_COMMON): register command set
INFO: (LOG_COMMON): register command listvars
INFO: (LOG_COMMON): launchcount => changed value to: 1
INFO: (LOG_COMMON): save config var alreadyrated with value false
INFO: (LOG_COMMON): save config var blue with value 8
INFO: (LOG_COMMON): save config var debug with value false
INFO: (LOG_COMMON): save config var debugentity with value false
INFO: (LOG_COMMON): save config var debugui with value false
INFO: (LOG_COMMON): save config var fullscreen with value false
INFO: (LOG_COMMON): save config var gamecontroller with value true
INFO: (LOG_COMMON): save config var gamecontrollertriggeraxis with value false
INFO: (LOG_COMMON): save config var grabmouse with value true
INFO: (LOG_COMMON): save config var green with value 8
INFO: (LOG_COMMON): save config var height with value 600
INFO: (LOG_COMMON): save config var language with value en_GB
INFO: (LOG_COMMON): save config var launchcount with value 1
INFO: (LOG_COMMON): save config var mode with value
INFO: (LOG_COMMON): save config var name with value user
INFO: (LOG_COMMON): save config var network with value true
INFO: (LOG_COMMON): save config var particles with value 100
INFO: (LOG_COMMON): save config var port with value 45678
INFO: (LOG_COMMON): save config var red with value 8
INFO: (LOG_COMMON): save config var rendertotexture with value 1
INFO: (LOG_COMMON): save config var servername with value user
INFO: (LOG_COMMON): save config var showfps with value true
INFO: (LOG_COMMON): save config var sound with value true
INFO: (LOG_COMMON): save config var soundengine with value sdl
INFO: (LOG_COMMON): save config var texturesize with value auto
INFO: (LOG_COMMON): save config var vsync with value true
INFO: (LOG_COMMON): save config var width with value 800
INFO: (LOG_COMMON): register command quit
INFO: (LOG_SERVER): next init state: 1
INFO: (LOG_SERVER): init frontend creation
INFO: (LOG_SERVER): Use frontend sdl
INFO: (LOG_SERVER): next init state: 2
INFO: (LOG_SERVER): init sdl
INFO: (LOG_SERVER): next init state: 3
INFO: (LOG_SERVER): init frontend
INFO: (LOG_GFX): initializing: 800:600 - fullscreen: false
INFO: (LOG_GFX): Could not update gamecontroller database. gamecontrollerdb.txt not found.
INFO: (LOG_GFX): found 0 touch device(s)
INFO: (LOG_GFX): current desktop mode: 1920x1080@60Hz (SDL_PIXELFORMAT_RGB888)
ERROR: (LOG_GFX): unknown error (/sources/caveexpress-2.5.1/src/modules/gfx/SDLFrontend.cpp:761 => virtual void SDLFrontend::setGLAttributes())
ERROR: (LOG_GFX): unknown error (/sources/caveexpress-2.5.1/src/modules/gfx/SDLFrontend.cpp:763 => virtual void SDLFrontend::setGLAttributes())
ERROR: (LOG_GFX): unknown error (/sources/caveexpress-2.5.1/src/modules/gfx/SDLFrontend.cpp:765 => virtual void SDLFrontend::setGLAttributes())
INFO: (LOG_GFX): r: 8, g: 8, b: 8
ERROR: (LOG_GFX): unknown error (/sources/caveexpress-2.5.1/src/modules/gfx/SDLFrontend.cpp:771 => virtual void SDLFrontend::setGLAttributes())
ERROR: (LOG_GFX): unknown error (/sources/caveexpress-2.5.1/src/modules/gfx/SDLFrontend.cpp:773 => virtual void SDLFrontend::setGLAttributes())
ERROR: (LOG_GFX): unknown error (/sources/caveexpress-2.5.1/src/modules/gfx/SDLFrontend.cpp:775 => virtual void SDLFrontend::setGLAttributes())
INFO: (LOG_GFX): doublebuffer: disabled
INFO: (LOG_GFX): available driver: haiku
INFO: (LOG_GFX): available driver: offscreen
INFO: (LOG_GFX): available driver: dummy
INFO: (LOG_GFX): driver: haiku
INFO: (LOG_GFX): found 1 display(s)
INFO: (LOG_GFX): init sdl renderer
INFO: (LOG_GFX): available renderer opengl
INFO: (LOG_GFX): available renderer software
INFO: (LOG_GFX): try sdl renderer: opengl
OpenGL load add-on: /boot/system/add-ons/opengl/Software Pipe
OpenGL add-on registered: /boot/system/add-ons/opengl/Software Pipe
GalliumContext: CreateDisplay: Using llvmpipe (LLVM 12.0.1, 256 bits) driver.
INFO: (LOG_GFX): got renderer: opengl
INFO: (LOG_GFX): max texture resolution: 16384:16384
ERROR: (LOG_GFX): That operation is not supported (/sources/caveexpress-2.5.1/src/modules/gfx/SDLFrontend.cpp:648 => virtual int SDLFrontend::init(int, int, bool, EventHandler&))
INFO: (LOG_GFX): possible display modes:
INFO: (LOG_GFX): 1920x1200@60Hz SDL_PIXELFORMAT_RGB888
INFO: (LOG_GFX): 1920x1080@60Hz SDL_PIXELFORMAT_RGB888
INFO: (LOG_GFX): 1680x1050@59Hz SDL_PIXELFORMAT_RGB888
INFO: (LOG_GFX): 1600x1200@60Hz SDL_PIXELFORMAT_RGB888
INFO: (LOG_GFX): 1600x900@60Hz SDL_PIXELFORMAT_RGB888
INFO: (LOG_GFX): 1440x900@60Hz SDL_PIXELFORMAT_RGB888
INFO: (LOG_GFX): 1400x1050@59Hz SDL_PIXELFORMAT_RGB888
INFO: (LOG_GFX): 1366x768@60Hz SDL_PIXELFORMAT_RGB888
INFO: (LOG_GFX): 1360x768@60Hz SDL_PIXELFORMAT_RGB888
INFO: (LOG_GFX): 1280x1024@60Hz SDL_PIXELFORMAT_RGB888
INFO: (LOG_GFX): 1280x800@59Hz SDL_PIXELFORMAT_RGB888
INFO: (LOG_GFX): 1280x720@60Hz SDL_PIXELFORMAT_RGB888
INFO: (LOG_GFX): 1152x864@60Hz SDL_PIXELFORMAT_RGB888
INFO: (LOG_GFX): 1024x768@60Hz SDL_PIXELFORMAT_RGB888
INFO: (LOG_GFX): 800x600@56Hz SDL_PIXELFORMAT_RGB888
INFO: (LOG_GFX): 800x480@59Hz SDL_PIXELFORMAT_RGB888
INFO: (LOG_GFX): 640x480@59Hz SDL_PIXELFORMAT_RGB888
INFO: (LOG_GFX): 640x400@70Hz SDL_PIXELFORMAT_RGB888
INFO: (LOG_GFX): 640x350@70Hz SDL_PIXELFORMAT_RGB888
INFO: (LOG_GFX): resolution: 800x600
INFO: (LOG_TEXTURES): destroy texture loading
INFO: (LOG_SOUND): soundengine: sdl
INFO: (LOG_SOUND): available audio driver haiku
INFO: (LOG_SOUND): available audio driver disk
INFO: (LOG_SOUND): available audio driver dummy
ERROR: (LOG_SOUND): Failed to initialize sdl mixer with ogg support
INFO: (LOG_SOUND): audio driver: haiku
INFO: (LOG_SOUND): sound initialized
INFO: (LOG_SERVER): next init state: 4
INFO: (LOG_SERVER): init the serviceprovider
INFO: (LOG_SERVICE): switching to loopback
INFO: (LOG_NETWORK): init the network layer (local)
INFO: (LOG_SERVICE): initialize the texture definition
INFO: (LOG_COMMON): loaded 52 texture definitions
INFO: (LOG_COMMON): loaded 1015 maps
INFO: (LOG_COMMON): register command listmaps
INFO: (LOG_SERVICE): initialized the serviceprovider
INFO: (LOG_SERVER): next init state: 5
INFO: (LOG_SERVER): init sprites
INFO: (LOG_SERVER): next init state: 6
INFO: (LOG_SERVER): init game data cavepacker
ERROR: (LOG_GAMEIMPL): failed to update the gamestate
INFO: (LOG_CAMPAIGN): loaded gamestate database
INFO: (LOG_CAMPAIGN): use /boot/home/config/settings/cavepacker/gamestate.sqlite as gamestate database file
INFO: (LOG_COMMON): register command unlock
INFO: (LOG_CAMPAIGN): create campaign tutorial
INFO: (LOG_CAMPAIGN): unlocked campaign 'tutorial'
INFO: (LOG_CAMPAIGN): create campaign xsokoban
INFO: (LOG_CAMPAIGN): unlocked campaign 'xsokoban'
INFO: (LOG_CAMPAIGN): create campaign ksokoban
INFO: (LOG_CAMPAIGN): unlocked campaign 'ksokoban'
INFO: (LOG_CAMPAIGN): create campaign gri
INFO: (LOG_CAMPAIGN): unlocked campaign 'gri'
INFO: (LOG_CAMPAIGN): create campaign mgerhardy
INFO: (LOG_CAMPAIGN): unlocked campaign 'mgerhardy'
ERROR: (LOG_CAMPAIGN): no live entry for tutorial
INFO: (LOG_CAMPAIGN): Could not load progress for tutorial
INFO: (LOG_CAMPAIGN): campaign tutorial last map time: 0
INFO: (LOG_CAMPAIGN): next campaign map tutorial0001
INFO: (LOG_CAMPAIGN): completed: false
INFO: (LOG_CAMPAIGN): campaign tutorial last map time: 0
INFO: (LOG_SERVER): next init state: 7
INFO: (LOG_SERVER): init sounds
ERROR: (LOG_COMMON): lua file 'base/cavepacker/entitysounds.lua' does not exist
ERROR: (LOG_CLIENT): could not load entitysounds.lua script
INFO: (LOG_SERVER): next init state: 8
INFO: (LOG_SERVER): init ui
INFO: (LOG_GFX): init the ui
INFO: (LOG_COMMON): step => initui
INFO: (LOG_UI): loaded language 'en_GB' with 107 entries
INFO: (LOG_COMMON): register command ui_printstack
INFO: (LOG_COMMON): register command ui_push
INFO: (LOG_COMMON): register command ui_restart
INFO: (LOG_COMMON): register command ui_pop
INFO: (LOG_COMMON): register command ui_focus_next
INFO: (LOG_COMMON): register command ui_focus_prev
INFO: (LOG_COMMON): register command ui_execute
INFO: (LOG_UI): enable cursor
INFO: (LOG_UI): init the texture cache with small
INFO: (LOG_TEXTURES): load 52 textures
ERROR: (LOG_GFX): could not load the file: base/cavepacker/pics/ui-scene-player.png
ERROR: (LOG_TEXTURES): could not load texture ui-scene-player
ERROR: (LOG_GFX): could not load the file: base/cavepacker/pics/ui-background-title.png
ERROR: (LOG_TEXTURES): could not load texture ui-background-title
INFO: (LOG_UI): Register window main
INFO: (LOG_COMMON): register command cl_connect
INFO: (LOG_COMMON): register command cl_disconnect
INFO: (LOG_COMMON): register command zoom
INFO: (LOG_COMMON): register command move_up
INFO: (LOG_COMMON): register command move_down
INFO: (LOG_COMMON): register command move_left
INFO: (LOG_COMMON): register command move_right
INFO: (LOG_COMMON): register command undo
INFO: (LOG_COMMON): register command deadlocks
INFO: (LOG_UI): Register window map
ERROR: (LOG_COMMON): could not find sprite definition for icon-heart
ERROR: (LOG_COMMON): + found: deadlock
ERROR: (LOG_COMMON): + found: package
ERROR: (LOG_COMMON): + found: package-deadlock
ERROR: (LOG_COMMON): + found: package-delivered
ERROR: (LOG_COMMON): + found: player
ERROR: (LOG_COMMON): + found: target
ERROR: (LOG_COMMON): + found: tile-background-01
ERROR: (LOG_COMMON): + found: tile-background-02
ERROR: (LOG_COMMON): + found: tile-background-03
ERROR: (LOG_COMMON): + found: tile-background-04
ERROR: (LOG_COMMON): + found: tile-rock-01
ERROR: (LOG_COMMON): + found: tile-rock-02
ERROR: (LOG_COMMON): + found: tile-rock-03
ERROR: (LOG_GFX): could not load the file: base/cavepacker/pics/icon-heart.png
ERROR: (LOG_TEXTURES): could not load texture icon-heart
ERROR: (LOG_SPRITES): could not add frame 'icon-heart' to sprite 'icon-heart' (def does not exist)
INFO: (LOG_UI): Register window campaignmaps
INFO: (LOG_UI): Register window payment
INFO: (LOG_UI): Register window googleplay
INFO: (LOG_UI): Register window settings
INFO: (LOG_UI): Register window campaign
INFO: (LOG_UI): Register window gesture
INFO: (LOG_UI): Register window mapfinished
INFO: (LOG_UI): Register window introgame
INFO: (LOG_UI): Register window intropathfinding
INFO: (LOG_UI): Register window introdeadlock
INFO: (LOG_UI): Register window options
INFO: (LOG_COMMON): register command cl_pingservers
INFO: (LOG_UI): Register window multiplayer
INFO: (LOG_UI): Register window createserver
INFO: (LOG_COMMON): register command loadmap
ERROR: (LOG_GFX): could not load the file: base/cavepacker/pics/icon-checkbox-on.png
ERROR: (LOG_TEXTURES): could not load texture icon-checkbox-on
ERROR: (LOG_GFX): could not load the file: base/cavepacker/pics/icon-checkbox-off.png
ERROR: (LOG_TEXTURES): could not load texture icon-checkbox-off
INFO: (LOG_UI): Playing the map is not possible
INFO: (LOG_UI): Register window editor
ERROR: (LOG_GFX): could not load the file: base/cavepacker/pics/icon-result.png
ERROR: (LOG_TEXTURES): could not load texture icon-result
ERROR: (LOG_GFX): could not load the file: base/cavepacker/pics/icon-plus.png
ERROR: (LOG_TEXTURES): could not load texture icon-plus
INFO: (LOG_UI): Register window mapeditorhelp
INFO: (LOG_UI): Register window mapeditoroptions
INFO: (LOG_COMMON): register command map_open_in_editor
INFO: (LOG_UI): Loaded gesture
INFO: (LOG_UI): Loaded gesture
INFO: (LOG_GFX): init the console
INFO: (LOG_COMMON): register command cl_toggleconsole
INFO: (LOG_SERVER): next init state: 9
INFO: (LOG_SERVER): execute commandline
INFO: (LOG_SERVER): commandline handled
INFO: (LOG_SERVER): frontend start
INFO: (LOG_GFX): sdl frontend is starting
INFO: (LOG_UI): pushed window main onto the stack
INFO: (LOG_UI): attempt to start the music file music-1
INFO: (LOG_UI): push window main
INFO: (LOG_COMMON): pushwindow => main
INFO: (LOG_COMMON): activewindow => main
ERROR: (LOG_UI): could not find window 'modeselection'
INFO: (LOG_SERVER): initialization done
INFO: (LOG_SERVER): next init state: 11
INFO: (LOG_SERVER): Run the game at 60.000000 frames per second
INFO: (LOG_UI): push popup
INFO: (LOG_COMMON): activewindow => popup
INFO: (LOG_UI): pop window popup
INFO: (LOG_COMMON): popwindow => popup
INFO: (LOG_COMMON): activewindow => main
INFO: (LOG_SERVER): received quit event
INFO: (LOG_COMMON): shutdown config manager
INFO: (LOG_COMMON): save config var alreadyrated with value false
INFO: (LOG_COMMON): save config var blue with value 8
INFO: (LOG_COMMON): save config var debug with value false
INFO: (LOG_COMMON): save config var debugSleep with value 0
INFO: (LOG_COMMON): save config var debugentity with value false
INFO: (LOG_COMMON): save config var debugui with value false
INFO: (LOG_COMMON): save config var editor-lastmap with value
INFO: (LOG_COMMON): save config var forcefingercontrol with value false
INFO: (LOG_COMMON): save config var fpslimit with value 60.0
INFO: (LOG_COMMON): save config var frontend with value sdl
INFO: (LOG_COMMON): save config var fullscreen with value false
INFO: (LOG_COMMON): save config var gamecontroller with value true
INFO: (LOG_COMMON): save config var gamecontrollertriggeraxis with value false
INFO: (LOG_COMMON): save config var googleplaystate with value
INFO: (LOG_COMMON): save config var grabmouse with value true
INFO: (LOG_COMMON): save config var green with value 8
INFO: (LOG_COMMON): save config var height with value 600
INFO: (LOG_COMMON): save config var language with value en_GB
INFO: (LOG_COMMON): save config var launchcount with value 1
INFO: (LOG_COMMON): save config var maxzoom with value 1.2
INFO: (LOG_COMMON): save config var minzoom with value 0.5
INFO: (LOG_COMMON): save config var mode with value
INFO: (LOG_COMMON): save config var mousespeed with value 0.2
INFO: (LOG_COMMON): save config var musicvolume with value 128
INFO: (LOG_COMMON): save config var name with value user
INFO: (LOG_COMMON): save config var network with value true
INFO: (LOG_COMMON): save config var particles with value 100
INFO: (LOG_COMMON): save config var persister with value sqlite
INFO: (LOG_COMMON): save config var port with value 45678
INFO: (LOG_COMMON): save config var red with value 8
INFO: (LOG_COMMON): save config var renderer with value opengl
INFO: (LOG_COMMON): save config var rendertotexture with value 1
INFO: (LOG_COMMON): save config var servername with value user
INFO: (LOG_COMMON): save config var showcursor with value true
INFO: (LOG_COMMON): save config var showfps with value true
INFO: (LOG_COMMON): save config var solvestepmillis with value
INFO: (LOG_COMMON): save config var sound with value true
INFO: (LOG_COMMON): save config var soundengine with value sdl
INFO: (LOG_COMMON): save config var texturesize with value auto
INFO: (LOG_COMMON): save config var volume with value 128
INFO: (LOG_COMMON): save config var vsync with value true
INFO: (LOG_COMMON): save config var width with value 800
INFO: (LOG_SERVER): Quitting the game
INFO: (LOG_COMMON): step => shutdownui
INFO: (LOG_TEXTURES): shutting down the texturecache with 12 textures
INFO: (LOG_TEXTURES): destroy texture cavepacker-entity-small
INFO: (LOG_TEXTURES): destroy texture cavepacker-environment-small
INFO: (LOG_TEXTURES): destroy texture cavepacker-ui-fonts-small
INFO: (LOG_TEXTURES): destroy texture cavepacker-ui-scene-small
INFO: (LOG_TEXTURES): destroy texture cavepacker-ui-small
INFO: (LOG_UI): free the bitmap font font-8
INFO: (LOG_UI): free the bitmap font font-48
INFO: (LOG_UI): free the bitmap font font-24
INFO: (LOG_UI): free the bitmap font font-10
INFO: (LOG_SOUND): shutting down the sound engine
INFO: (LOG_SOUND): closing the sound system
INFO: (LOG_GAMEIMPL): clear deadlock state
INFO: (LOG_COMMON): step => shutdownui
INFO: (LOG_TEXTURES): shutting down the texturecache with 0 textures
INFO: (LOG_SOUND): shutting down the sound engine
INFO: (LOG_NETWORK): shutting down loopback-network
INFO: (LOG_COMMON): shutdown config manager
ERROR: (LOG_COMMON): no config variables to save
INFO: (LOG_COMMON): step => sdl backend shutdown
INFO: (LOG_MAIN): Leaving mainloop
INFO: (LOG_SERVER): shutdown backend
INFO: (LOG_SERVICE): shutting down the serviceprovider
INFO: (LOG_MAIN): quit
INFO: (LOG_SOUND): shutting down the sound engine
INFO: (LOG_CLIENT): client map reset
INFO: (LOG_UI): free the bitmap font font-12
~>
So finally I could launch the game this way , but
Question 01 :
Shouldn’t be added ‘Box2D23’ as a dependecy to CavePacker or other dependency package install - to be able to launch CavePacker successfully ?
Anyway, I could resolve this way but I suggest to fix this launch issue I reported.
Unfortunately I have further issues , but those are related the ported app itself.
- Well there is 2 basic issue with the game I do not know is it comes from the framework it uses to run or Haiku port.
3.a ) It cannot be scale - the window remain small
This way the objects within the program window
and especially the texts are not easily seen and readable
- except the main Menu items - so hard to use it.
3.b) If the mouse gets into the app window
¤ becomes sluggish - I use touchpad and this way it is annoying
¤ catched & trapped - no more move out from the window
I had to quit pushing ESC and then quit using the Menu
to get my mouse back.
Unfortunately this way I cannot play some Sokoban
on Haiku 64bit :(…
Question 02 :
Could have the reported/experienced issues - while running - been resolved or CavePacker would remain further as is now ?
Does scaling remain so ?
Does the mouse trapped - by framework or app longer ?
Does the pointing device stay sluggish - that we would use to drive stuff within the program ?
Thank you in advance for your reply !