So sad. I think Be could have survived with maybe 5 engineers, since development on BeOS was so powerful.
BeOS was the dev platform for BeIA. They were still releasing BeOS versions post R5.03 to allow BeIA dev. I have a build somewhere which is after R5 and before R5.1. It was a patch on top of R5.
The Dano R5.1 build was basically what you end up with if you patch R5 with all the latest patches for BeIA dev.
BeIA was still BeOS under the hood also. A lot of the kit changes could be used on BeOS (hence all the BMessage changes.)
All this effort put into opengl and only two accelerated games? Did other non-game applications see benefits from hardware accelerated opengl? Which ones?
Where can I download unreal tournament for beos? Afaik you can still run an open source UT server.
Well, no. This was relatively early in 3D acceleration historically. It was still pretty niche. It was years before OS had accelerated UI built on top of the power of the card’s renderer too. Like, no MacOS X, no Wayland, no tel asked Windows XP even when this was being developed.
There were almost definitely more games on the way - notably Simcity 3000 had been announced by Maxis.
Announcement doesn’t mean it had actually been ported of course. There’s announcements for various Netscape server products and, most weirdly, Internet Explorer ports that were probably not even started. (Microsoft wanted Internet Explorer to run on everything; there were Solaris and HPUX ports)
Sorry, I meant were there other opengl applications released (lightwave, softimage, etc…).
Netscape actually released their server product for BeOS: Netscape FastTrack Server BeOS : Be : Free Download, Borrow, and Streaming : Internet Archive ! But I have not seen it in any of the archives.
I’ve been reading Scot Hacker’s BeOS bible, it’s a great intro to the technology that has come over to haiku - https://archive.org/details/the-beos-bible.
(Discussion thread over here https://discuss.haiku-os.org/t/the-beos-bible-pdf-now-available-at-internet-archive-open-library/10101)
It has many interviews with Be Inc employees. In it, I think Jean Louis Gassee calls BeOS “the poor man’s SGI” . Does anyone remember the “quotable JLG” website? It would display a random quote by Jean Louis Gassee.
Edit: I found the quotable JLG signature file:
https://web.archive.org/web/20000816233757/http://www.bedope.com/qjlg/jlgquotes-sigs.txt.zip
They were announced (Cinema 4D, Bryce, etc.), but never released because of Be‘s focus shift.
It was also never released.
Where does this info comes from? BeDope?
No, there was a press release in ~1996/7 by a company that had a commercial relationship to port Microsoft products; but as far as I can tell never actually released them for any platform. It wasn’t Mainwin who did the Solaris/HPUX ports of IE4/5.
Sim City 3000 was ported to x86 R4, been told by the person who did the port.
That is so cool where do you find it ?, also never heard about opengl hardware acceleration in beos.
Googled for all of this but can’t find any files
In the sands of time most likely… there was an Intergraph port of Windows NT to Sparc… that had similar rumors but that too is completely lost. Lots of stuff from that period of the 90s was developed and never saw the light of day.
I just uploaded UT 409 to bebytes repository, more games being processed as I locate them. I have also uploaded a package for BeOS 5 MAX that contains the mentioned 3d accelerated OpenGL and drivers, BONE, and an enhanced media kit.
@lorezan Are you able to upload UT for BeOS somewhere? Sadly Wildman’s BeBytes is no longer available, thank you in advance.
Ahoy @FFT,
As I read a lot of posts here on the forum, I remembered
there is a thread about
where Wildman shared a version of Bebytes on new URL
https://phoenixim.ddns.net/beosfiles/
If you do not find the wished/required archive on that site - as it was restored from a
backup - so it’s a version of Bebytes …
… then you may get contacted with him in this thread asking him about it
using commercial at sign right before his nickname in your post …
or
in a private message if you prefer that way.
I hope it was helpful -
Kind regards,
@KitsunePrefecture thank you for the reply! It is good to know that there is a new link to the BeBytes, to be honest I’ve seen that particular thread and previously tried multiple times to access new link however it didn’t worked for me but it seems to be working now, weird. Sadly, UT was not archived it seems.
@Wildman is there a possibility to reupload UT for BeOS? Thank you in advance.
The main site should be re-enabled in the near future, however I will make some effort to sync the backup snapshot.
@lorezan I can confirm that it is available on archive.org thank you for pointing this out! I’m not sure how I could miss it, but I’m happy that it is available. Thanks again!
There is no need for that.
The link is here :
This contains the source code for unreal tournament, if you want to take a look.