I’m planning on making a small app, which draws some “real-time” images in a window.
On the old Mac, I’d probably do a “write directly to screen”.
On Mac OS X, the slow way would be to create a NSBitmapImageRep and update the display once per frame using [self setNeedsDisplay:YES]; -the quicker way would likely be to use an OpenGLView.
My animated content could be compared to a starfield, a movie or a game with sprites.
What’s the preferred way to do this in a BWindow ?