What about bounty? 3D acceleration bounty?

All the more reason to work on 3D drivers!

Hopefully you can infer my bleary, red eyes as I say that.
Maybe kaliisti5 can comment further on the work it takes to implement a driver in Haiku. If I wanted to pursue this idea, would it be better to buy a Radeon card for my desktop or hack away on my Thinkpad X230 or X220?

As for the BSDs, I couldn’t find much through Google about their graphics wrapper. Is it possible to do something similar in Haiku, but convert the driver before compile time? Meaning, can we simply translate the driver’s Linux facing interface (DRI think) into something for Haiku? I’m wary of slowing down the system with a real-time wrapper.