dragengine testing update:
- Bumped to Mesa 22.1.2 on Haiku hrev56198. Built OK.
- Bumped to dragengine v1.12-current.
We can update to Mesa 22.1.2 on Haiku. Can focus on bugfixing now…
dragengine testing update:
We can update to Mesa 22.1.2 on Haiku. Can focus on bugfixing now…
is that with hw accel ?
Mesa 24.3.2 with libglvnd 1.7.0 on Haiku R1B5 (hrev58543 x64)
There were some major bugs in SDL applications with the new libglvnd pipeline. Last I checked they weren’t solved yet (one reason our Mesa version is falling behind a bit)
I’m looking through [Notice] Major Mesa change · Issue #8152 · haikuports/haikuports · GitHub and seeing them listed as fixed though…
@cocobean could you confirm that SDL stuff is working ok now?
Does ScummVM use SDL?
It is crashing with some games!
EDIT: Where to report bug report for ScummVM again?
Kings Quest 7 does not work, and crash soon after Game start…
Mesa 24.3.4: and libglvnd 1.7.0~git on hrev58522 x64 review
Ref: [Notice] Major Mesa change · Issue #8152 · haikuports/haikuports · GitHub
ScummVM - bug report through Haikuports’ issues
Note: SDL1 - GL Lock /Unlock cleanup
Test system info
Mesa 25.1-dev (64c6930) and libglvnd 1.7.0~git on hrev58785 x86 review
Compiles on Haiku R1B5 (hrev 58785) x86.
Demo: Dynamic Terrain tessellation - Sascha Willems
Test system info