The OpenGL renderer

Hi all -

I saw a while back that the OpenGL renderer is a bit broken at the moment (saw an "interesting" screenshot of the teapot demo … :wink: )

So, was just wondering - is there an approximate timeframe for that being fixed and included in Haiku again? ( I wouldn’t imagine it’s top-priority, but when it is fixed, I’m keen to try that teapot demo myself ). Thanks in advance -

  • latte
latte wrote:
I saw a while back that the OpenGL renderer is a bit broken at the moment (saw an "interesting" screenshot of the teapot demo .... ;-) )

The distorted Teapot exists on my hardware with certain nv driver settings (changing the hw cursor setting fixed it for me); I’ve heard from Rudolf that it behaves for other systems on the default settings…

As for timeframe for OpenGL to exist in Haiku, well, your guess is as good as mine :slight_smile:
Philippe has been working on the software renderer, its in a partial state, and already included in the disc images - ie, GLTeapot runs, but with a blank window.
For nV users, you can copy Rudolfs 3d drivers over to your Haiku install, and everything should just work.

johndrinkwater wrote:
latte wrote:
I saw a while back that the OpenGL renderer is a bit broken at the moment (saw an "interesting" screenshot of the teapot demo .... ;-) )

The distorted Teapot exists on my hardware with certain nv driver settings (changing the hw cursor setting fixed it for me); I’ve heard from Rudolf that it behaves for other systems on the default settings…

As for timeframe for OpenGL to exist in Haiku, well, your guess is as good as mine :slight_smile:
Philippe has been working on the software renderer, its in a partial state, and already included in the disc images - ie, GLTeapot runs, but with a blank window.
For nV users, you can copy Rudolfs 3d drivers over to your Haiku install, and everything should just work.

Ok - sounds good! Thanks very much, John :slight_smile:

  • latte