I saw a while back that the OpenGL renderer is a bit broken at the moment (saw an "interesting" screenshot of the teapot demo … )
So, was just wondering - is there an approximate timeframe for that being fixed and included in Haiku again? ( I wouldn’t imagine it’s top-priority, but when it is fixed, I’m keen to try that teapot demo myself ). Thanks in advance -
I saw a while back that the OpenGL renderer is a bit broken at the moment (saw an "interesting" screenshot of the teapot demo .... ;-) )
The distorted Teapot exists on my hardware with certain nv driver settings (changing the hw cursor setting fixed it for me); Iââ¬â¢ve heard from Rudolf that it behaves for other systems on the default settings…
As for timeframe for OpenGL to exist in Haiku, well, your guess is as good as mine
Philippe has been working on the software renderer, its in a partial state, and already included in the disc images - ie, GLTeapot runs, but with a blank window.
For nV users, you can copy Rudolfs 3d drivers over to your Haiku install, and everything should just work.
I saw a while back that the OpenGL renderer is a bit broken at the moment (saw an "interesting" screenshot of the teapot demo .... ;-) )
The distorted Teapot exists on my hardware with certain nv driver settings (changing the hw cursor setting fixed it for me); Iââ¬â¢ve heard from Rudolf that it behaves for other systems on the default settings…
As for timeframe for OpenGL to exist in Haiku, well, your guess is as good as mine
Philippe has been working on the software renderer, its in a partial state, and already included in the disc images - ie, GLTeapot runs, but with a blank window.
For nV users, you can copy Rudolfs 3d drivers over to your Haiku install, and everything should just work.