Reviving the yab community

Nice, though there are a few missing images, ie http://www.besly.de/images/application_x-vnd.be-info.png

I know, i told before. Is fixed now.

New on the Fatelk repo … yab 1.7.5.6 ans yab-IDE 2.2.8b

http://fatelk.com/repo/packages/yab-1.7.5.6-1-x86_gcc2.hpkg

http://fatelk.com/repo/packages/yab_ide-2.2.8b-1-x86_gcc2.hpkg

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Is there list of changes?

yab 1.7.5.6

  • fix tabview bugs introduecd in 1.7.5.5
    fix tabview set command
    allow tabview to be removed by removing the parent view
    -add Option$ “plain | bold | fixed” and point$ to texteditl set
    TEXTEDIT SET TextEdit$, “plain”, “25” sets the text to system plain font at 25 point size.

Thanks for your work :slight_smile:

How “portable” are Yabasic programs to YAB? What changes are necessary?

I’ve been Googling for examples and games and such and it seems that the PS2 version of Yabasic is talked about most. But not playable in the Windows version, which I just installed.

You need x11 to use graphic games of yabasic. X11 is not available on haiku.

I know Linux uses X11, but not Windows. What graphics capabilities does YAB have? I’ve seen some impressive graphic “demos” in Yabasic for Windows, in the folder I have, that I downloaded from one site.

yab have a way to use the haiku api using flex and bison.

My new game is online:

A simple game for my little son :slight_smile:

http://software.besly.de

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I found a bug entering the player name. I should add a option reduce the game speed too.

[quote=“lelldorin, post:92, topic:3545”]i found a bug entering the player name. I should add a option reduce the game speed too.
[/quote]
Clean up my game.

Since I am currently working on how to create games in yab, I’ve put parts of my experiments as videos online.

Yesterday and this morning I created a breakout clone. Was very exciting.

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