I understand you, but parallel-port printers are still present in many places. Also, specialized equipment that is costly or not produced anymore use that port.
the “Qrusty Quake” sourceport for Quake (1996). only took a small patch to bring it in. the mouse input (using SDL2) is a bit weird, though… it might be QEMU’s fault. will test on hardware soon enough.
Like that!!! I am so Happy right now.
Krita 6.0.0~prealpha, build with Qt6/KF6 (a few patches upstreamed to build this from master branch), we’re good when it hits the ground.
Will be needed to adapt for automount on haiku? Well the floppy drivers on the pc aren’t like the older Mac ones.
Why not? Centronics are used in core i5 2nd 3rd generation.
On real hw IS better always to test
Currently sitting in Haikuports awaiting evaluation and testers on 32bit systems:
Chocolate Doom and GZDoom updated to their latest versions along with some of the free game data packaged with scripts for ease of install/play:
(Doom source port updates + ZMusic & Doom data recipes by Peppersawce · Pull Request #12084 · haikuports/haikuports · GitHub)
GZDoom has some issues rendering its start menu window but after some time (and maybe some playing with its window) it shows up:
This window can be avoided by using the port with “-iwad” via command line.
(This window thingy also affects GZDoomLauncher)
It would be nice to have vector/Haiku icons for the bitmap ones, freedoom, hacx but especially chocolate doom, since it currently has no icon and they have a nice icon set bundled in:
Omnispeak, an open-source reimplementation of Commander Keen episodes 4, 5, and 6.
(Omnispeak port by Peppersawce · Pull Request #12080 · haikuports/haikuports · GitHub)
Played a bunch of it and it seems pretty accurate, version is dev, in other words built against the latest current source. Other than some strange behavior with “home/config/setting” it works fine.
It also includes an extra package to install Keen 4, the shareware episode for this part of the saga.
FreeSynd, an open-source reimplementation of Syndicate.
(Freesynd port by Peppersawce · Pull Request #12053 · haikuports/haikuports · GitHub)
It is the latest release, version 0.8, which means friendly fire is active

Also, yet another stalled Hedgewars recipe attempt:
(Hedgewars port by Peppersawce · Pull Request #12064 · haikuports/haikuports · GitHub)
xoreos: an Aurora Engine re-implementation (in the early stages)
(Recipe for xoreos by Peppersawce · Pull Request #12127 · haikuports/haikuports · GitHub)
The Good: Runs with no issues, decent performance on software rendering, audio is there, assets work, compiles and builds cleanly as-is
The Bad: Only command-line, no actual gameplay has been implemented yet

Contest: Run KOTOR on Haiku and squash a bug!
(KOTOR: Error: unable to detect the game in Haiku_Os · Issue #594 · xoreos/xoreos · GitHub)
Probably the best reason to go digging for that old Win XP install disc:
(Space Cadet Pinball: Haiku port by Peppersawce · Pull Request #12142 · haikuports/haikuports · GitHub)
Edit: Adding stuff here because of forum rules about spam-posting
Been poking around with Cube/Cube2 based games, the results so far:
(Recipe for AssaultCube 1.3.0.2 by Peppersawce · Pull Request #12150 · haikuports/haikuports · GitHub)
AssaultCube is pretty much playable on my end, as long as it’s in a 1024x768 window. It does have a quirk though, it saves most settings just fine but not video settings.
Looking this up online it seems… Common? Normal, maybe?
Making a .cfg file (named 0.cfg) in “/boot/home/config/settings/assaultcube/config/autostart” is how I solved it, the file just needs to include this line:
fullscreen 0; screenres 1024 768; resetgl;
(Cube 2: Sauerbraten port by Peppersawce · Pull Request #12164 · haikuports/haikuports · GitHub)
Sauerbraten remembers all settings fortunately, too bad it’s barely playable on my poor laptop at 640x480 with a whole lot of gfx improvements disabled.