I’ve been porting more of my old apps to Haiku, this time WireView 3D. It’s made in Nim, so I was worried about the GUI library carrying over. But it works! (Though it looks pretty bad.)
It uses a library called NiGui, that binds to Gtk3 via FFI (i.e. you don’t even need the _devel package to build your app). That might have something to do with it working even though I’m pretty sure it was never intended for Haiku.
Gorilla.bas was awesome, but please let’s not forget nibbles.bas, that one deserves more love.
True, but dosemu sounds sexier than DosBox, because it is closer to running the code natively, while DosBox emulates a whole bunch of hardware components.
Think of the massive performance improvement that brings!
(I’m kinda joking with this, of course it’s going to run better, but even 20-yo PCs are orders of magnitude faster than 486/DX4s and Pentium Is so it’s going to be very hard to notice either way.
That is, unless you’re rocking Haiku on a Pentium II or something, then it’s going to actually matter)
Working on getting some integration working for KDE applications, so far inside Dolphin it’s possible to call on Ark, Filelight and Gwenview (Konsole already working). wip
Maybe there is an iterest in Kajongg? (KDE game), haven’t been able to test a network game (not sure how to set this up or needs an accound?), it’s not really a Mahjongg game.
EDIT: it is a Mahjongg game, but not one I’ve been seeing before in this way.
This is actual Mahjong, the one you’re thinking of is named Mahjong solitaire, a tile-matching game using the same tiles.
Mahjong plays like Rummy (Rummy - Wikipedia), a card game with several variants over the world (I in fact didn’t know Rummy but do know a variant, which helps me understand Majhong somewhat)