PageFlip -- Game Kit Demo Example -- obtaining sync

Would somebody(s) more familiar with Haiku’s Game kit be interested in helping run through a test on Be’s sample source for the PageFlip, that a dear friend JBQ wrote? The code compiles perfectly on Haiku – just it has trouble with obtaining proper sync.

There seems to be something not quite right about obtaining sync from the screen so that the code can run.

In Haiku:
Here’s one question – For the Intel GMA graphics driver how does one set the total graphics memory to be reserved for the graphics card? The prior BeOS settings for graphics memory was set in /boot/home/config/settings/kernel/drivers/ixxx where xxx was the chipset name.

How is the same accomplished in Haiku?
Back to the sync issue… any comments?