Announcement: New/updated in HaikuDepot (2023)

Not totally new (work from @3dEyes ), but with a push to enable libiptcdata for secondary architecture on 32bit, we now have RawTherapee available for 32bit also. :slight_smile:

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Neat! If we get Digikam going too Id have my entire photo workflow available on Haiku!

Edit: I checked and digiKam is available already! Happy surprise!

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We are reaching the stage where we may need sub-forums for specific use-cases - like photo editing.
I would really love to be able to have a work-flow from RAW file to finished jpg in Haiku. It looks as though it’s possible, but we need it to work well.
BTW, there are possibly millions of people who would like this.

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Endgame: Singularity (singularity) and Hex-a-hop (hex_a_hop) are now available in HaikuDepot! Special thanks to @Begasus, @jmairboeck, and @humdinger for helping out:

Endgame: Singularity:

Endgame: Singularity is a simulation of a true AI. Go from computer to computer, pursued by the entire world. Keep hidden, and you might have a chance.




Hex-a-hop:

Hex-a-Hop is a hexagonal tile-based puzzle game with one simple goal: destroy all green tiles! There are infinite undos and no time limits – you just have to find a way to destroy all the green tiles and step on a safe
tile at the end.

As you progress through the game, more types of tiles are introduced which
make things more difficult and interesting as you progress through the many levels. You can use the infinite undo feature to retrace your steps if you make a mistake.




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Really good news. I edited my photos on my Macbook so far. Mainly because of the really good display. Most of the time I use Dark Table and Gimp. But I will try Raw Therapee as well. Gimp is also here, so perhaps I change my workflow to Haiku and give it a try.

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For Haiku digikam 7.6 (?) is in the depot, for Win/Mac/Linux version 7.10 is released.

Please keep this thread on track, the anouncement of new/updated applications arriving at HaikuDepot. Suggestions to port/update software, consider opening a ticket at https://github.com/haikuports/haikuports/issues.

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May I present: SAMEDI

Samedi is a little app to load audio samples into up to 8 pads and assign them to MIDI notes. The samples can then be played back by pressing the set key on your MIDI keyboard. Alternatively, Samedi also reacts to the number keys on your computer keyboard.

Now available at the HaikuDepot.

Here the screenshot from its Help page, which conveniently also pretty much explains its usage:

Important:
If you experience relatively long delays between hitting a key and hearing a sound, your sound driver’s buffers may be too large. See Samedi’s Help how to solve this issue.

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Is this some kind of hw/sw limitation?

It’s the number of pads I used, because many MIDI Controllers (and mine) have 8 pads alongside the keyboard. If you need more, you can start another instance of Samedi.

I guess that you’re also limited by the mapped numbers on keyboard… Unless you made that configurable.

That kinda too. Though the computer-keyboard-numberkeys are only meant as a quick fallback, if you’ve mislayed your MIDI keyboard. :slight_smile:
It’ll also prevent running several Samedis for more pads, because they’ll all react to the same key then. [Edit: Actually, no, but only the active Samedi window will respond to the key…]

I don’t see making the app more complicated by allowing to config the computer-keys. People without hardware MIDI controller can run MidiSynth and have a full costumizable keyboard.

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Fellow Haiku enthusiasts, this time it’s my turn to announce a new version of ffmpegGUI that was developed over the past 2 months in collaboration with @humdinger.

Well, here it is, version 1.2. It’s available via HaikuDepot/pkgman or in source form at GitHub - HaikuArchives/ffmpegGUI: GUI for FFmpeg

The main new features are:

  • a job manager that enables queueing and running multiple encoding jobs
  • a cropping tab with a graphical cropping preview, so you can actually see which area you are cropping
  • a quite detailed help page explaining the different functionality of the program

Furthermore there are several small improvements, if you want the details please take a look at the release notes at Release Release 1.2 · HaikuArchives/ffmpegGUI · GitHub

A big thank you goes out to @humdinger and to everybody else that contributed to this release, especially the translators over at the Polyglot project (https://i18n.kacperkasper.pl/)

Hope you enjoy this release! Bug reports (every software has bugs, right? :wink: ) at the issue tracker on the github page please :slight_smile:

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Congrats on the new release, had been looking into the translation, but I think there are too many technical terms in there for me to do one for Dutch. :ok_hand:

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We had to remove a number of translations, because the newly added strings weren’t updated in time, btw.
Many of the technical terms aren’t yet included in the app, but are in the “Advanced options” tab which aren’t yet implemented.

Maybe looking at Avidemux or similar video processing apps can provide some inspiration. Dunno if that one is available for Dutch, though.

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6 posts were merged into an existing topic: ffmpegGUI discussion

I have released version 1.0.0 of BGhostView, so if you need to read postscript files, you can now use that.

I made a short blogpost about it on my personal website: BGhostview postscript viewer for Haiku

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@Habbie ported vis “A vi-like editor based on Plan 9’s structural regular expressions” over and is now available in the Depot for install. :ok_hand:

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Now available in the depot, fltk version 1.3.8, with a patch provided by @waddlesplash (and the work he did on xlibe) the port has been enabled and working (did already a check with tuxpaint-config which is working fine). :ok_hand:

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Does FLTK have Fl_Gl_Window properly handling OpenGL requests in FLTK fashion?