11.5 is already in the depot now, so you can install without building first. Glad it’s tunning out fine.
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This sounds like a problem with the SDL2 port.
Does this still happen? It looks like SDL2 should return the correct screen dimensions
GIthub Link
int HAIKU_GetDisplayBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_Rect *rect) {
BScreen bscreen;
BRect rc = bscreen.Frame();
rect->x = (int)rc.left;
rect->y = (int)rc.top;
rect->w = (int)rc.Width() + 1;
rect->h = (int)rc.Height() + 1;
return 0;
}
Yes it now returns the right dimensions to the game