Haiku on x64? On Xbox or DC?

Sorry if this has been addressed already… but is haiku gonna get a native x64 port? You know, like PentiumD, intel core 2, etc. i don’t expect it right now, just food for thought in my first question. Second, has anyone thought of using a LEGAL Xbox SDK (or the official, since no one really cares much anymore.) to make a native port for xbox? i also was wondering about a dreamcast port, but there is no media on a DC that’s cheap right now, but SD adapters and the like are on the move, may be a good idea…

See : http://www.haiku-os.org/about/faq#7b

Right now x86 (32-bit) is the main focus and will remain so for a while. There are some other ports in the work: ppc, arm, m68k, and mips come to mind.

A DC port would be almost impossible since it simply does not have enough RAM and no real swap space…
A port to the SuperH architecture itself would not be so interesting since there is not so much (new) consumer hardware using it (unless you want Haiku on your printer or car-stereo ;))… But perhapse someone will still port it just for the fun :wink:

If by XBox you mean the old XBox with Intel Processor porting should not be to difficult but someone would have to do it…

Well, with regards to my other topic, it sounds like the dev team for haiku may not want to use a pirated copy pf the old XDK, so It’s up to other people of the community for that, although it won’t matter with the Xbox being dead for 3 years

Actually the DC SD card adapter is coming out so we could put half the OS on a special SD card and half on the CD and have the OS use all the 16MB RAM and use some memory from the DC SD adapter as SWAP. Then we would not have to worry about memory and swap as much, the hardware in the DC is surprisingly powerful to run other oses too.

the DC-processor has an mmu so it could be possible to port it but it would probably not run very fast because of constant swapping (the cpu is not the fastet, too ;))