Haiku is not bloat

Bloat is relative to “luxury” as something “not needed” or “not necessary” - like adware, overlapping software and/or features, or drivers for computer hardware no longer used by the majority of your direct customers/users. Usage of bloat usually is to enhance something - like fresh coats and colors of paint, providing extra screensavers/themes/demos/languages/emojis, or documenting software code. Software games, as an example, are considered bloat when distributed with certain OS releases (and/or game consoles and computers).

Ref: https://discuss.haiku-os.org/t/beos-haiku-historic-timeline-of-oss-ram-use

This was the discussion about memory requirements to run a Haiku installation versus installing Haiku (versus BeOS and other operating systems).

A few people posted running Haiku installations with 128MB RAM or less. Another person installed Haiku using 84MB RAM.

Now, let us go back to talking about 4MB RAM installations with Windows 95 or BeOS with 4MB RAM installations. BeOS utilized a 48MB swap file (or let us say virtual memory). There was a point when computer users knew that 4MB RAM was not enough for modern high-end multimedia workflows by Y2000. Therefore, PC users got Windows XP with a 64MB minimal memory requirement (i.e. that is a 16x RAM increase requirement within six years of Windows 95). So logically, after 20 years of computing since Windows XP, why are users complaining about Haiku installing within 64MB RAM?!? Did anyone mention that macOS Sonoma requires at least 8GB RAM for installation?!?

Modern content creation workflows, HTML5/CSS3, and storage requirements dwarf the default capabilities of those earlier operating systems.

Basically, "logic clearly dictates that the needs of the many outweigh the needs of the few… or the one.”

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