Hi all,
I’m looking at code I wrote a few years back for a game using BDirectWindow. I create the direct window and all my drawing is to the screen buffer (ie no other objects like BView etc). I have two problems which worked in the ancient days
problem 1) When I enable the cursor, there is a white box around it as if it is being drawn underneath the direct window, between refreshes.
problem 2) I don’t seem to get any mouse down/up events. Keyboard events are coming through fine.
The window has focus (yellow border), although I am using mouse focus following. Everything compiles fine (gcc4), and runs, just no mouse. Obviously it worked in R5/Zeta
Is this a know problem, or do I have to do something else now (ie. create a BView just to receive mouse events)?
Thanks in advance,
Jeff
PS. I can attach code snippets if that would help, but its pretty standard stuff.